Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-24 | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their ↵ | Tiger Caldwell | |
respective 2D counterparts to be more consistent and to include more useful methods. RigidBody: - Added add_central_force - Added add_force - Added add_torque - Added apply_central_impulse RigidBody2D: - Added add_central_force - Added add_torque - Added apply_central_impulse - Added apply_torque_impulse PhysicsDirectBodyState: - Added apply_central_impulse Physics2DDirectBodyState: - Added add_central_force - Added add_force - Added add_torque - Added apply_central_impulse - Added apply_impulse - Added apply_torque_impulse PhysicsServer: - Added body_add_force - Added body_add_torque - Added body_add_central_force - Added body_apply_central_impulse Physics2DServer: - Added body_add_torque - Added body_add_central_force - Added body_apply_central_impulse - Added body_apply_torque_impulse Also fixed some small bugs along the way | |||
2018-07-23 | Implemented Soft body | AndreaCatania | |
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer | |||
2018-07-23 | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky | |
Physics material | |||
2018-07-21 | -Fix disable_3d flag | Juan Linietsky | |
-Add extra flag optimize=[size,speed] to be able to prioritize size | |||
2018-07-01 | added cylinder shape support | muiroc | |
2018-05-30 | SCons: Pass env to modules can_build method | Rémi Verschelde | |
This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not. | |||
2018-05-27 | Improved kinematic test_body_motion code | Andrea Catania | |
2018-05-11 | Implemented physics material | AndreaCatania | |
Hidden a function Fixed travis static check | |||
2018-05-08 | Merge pull request #17559 from simedis/joint_motors | Rémi Verschelde | |
Implemented interface for bullet linear motors | |||
2018-05-07 | Implemented ragdoll | AndreaCatania | |
Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints | |||
2018-04-18 | Merge pull request #18204 from tagcup/quat_scale | Rémi Verschelde | |
Avoid converting Quat to Euler angles when not necessary. | |||
2018-04-14 | Avoid converting Quat to Euler angles when not necessary. | tagcup | |
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis. Added various missing functions and constructors. Should close #17968. | |||
2018-04-12 | Removed useless check | Andrea Catania | |
2018-04-12 | Fixed wrong function call | Andrea Catania | |
2018-04-12 | Rigidbody wake up when hitten by a kinematic body | Andrea Catania | |
2018-04-09 | Fixed area overlap cleaning | Andrea Catania | |
2018-04-06 | Merge pull request #17899 from AndreaCatania/area_cleaning | Rémi Verschelde | |
Fixed physics server area cleaning | |||
2018-04-06 | Fixed physics server area cleaning | Andrea Catania | |
2018-04-05 | Merge pull request #17806 from Zylann/fix_heightmap_shape_size_check | Rémi Verschelde | |
Make heightmap shape usable in PhysicsServer | |||
2018-04-04 | Corrected physics query max result checking | Andrea Catania | |
2018-04-04 | Merge pull request #17959 from AndreaCatania/kinfix2 | Rémi Verschelde | |
Fixed kinematic sliding on trimesh | |||
2018-04-04 | Fixed kinematic sliding on trimesh | Andrea Catania | |
2018-04-03 | Merge pull request #17900 from AndreaCatania/area_mon | Rémi Verschelde | |
physics area added monitorable check | |||
2018-04-02 | Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to ↵ | Alexander Alekseev | |
exit without releasing the 'shapeInterface' pointer. | |||
2018-04-01 | physics area added monitorable check | Andrea Catania | |
2018-03-28 | Make heightmap shape usable from PhysicsServer | Marc Gilleron | |
- Fixed bad size check - Fixed bad member initialization - Removed unused cell_size (Bullet expects us to use localScaling) - Accept precomputed min/max height, will be calculated if not provided | |||
2018-03-16 | Implemented interface for bullet joint motors | Geoffrey | |
2018-03-13 | Fixed leak in BulletPhysicsServer | Wilson E. Alvarez | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-27 | Merge pull request #17021 from AndreaCatania/kinfix | Rémi Verschelde | |
Fixed bullet kinematic char sliding | |||
2018-02-27 | Implemented Bullet method omit forces | Andrea Catania | |
2018-02-25 | Fixed kinematic char sliding | Andrea Catania | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-20 | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde | |
Improved kinematic body, Now can move rigid body | |||
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | |
2018-02-19 | Merge pull request #16530 from AndreaCatania/rays | Rémi Verschelde | |
Improved ray shape (2D and 3D) by addiing the possibility to act as r… | |||
2018-02-19 | Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵ | Andrea Catania | |
shape | |||
2018-02-19 | Merge pull request #16751 from AndreaCatania/moreAPIs | Rémi Verschelde | |
Added Physics state APIs | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-02-16 | Added Physics state APIs | Andrea Catania | |
2018-02-14 | Merge pull request #16681 from AndreaCatania/kin_t | Rémi Verschelde | |
Added return true o collide when no rusult is NULL | |||
2018-02-14 | Added return true o collide when no rusult is NULL | Andrea Catania | |
2018-02-14 | Merge pull request #16547 from Dar13/kinematic_gravity_fix | Rémi Verschelde | |
Fixes gravity calculation for kinematic bodies in Bullet | |||
2018-02-13 | Fixes gravity calculation for kinematic bodies in Bullet | Neil Moore | |
2018-02-05 | Added physics API in order to enable/disable collisions between rigidbody ↵ | Andrea Catania | |
attached to a joint with bullet physics bullet Fixes #16424 | |||
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-24 | Improved stabilization of ray shape in Bullet | Andrea Catania | |
2018-01-21 | attemp to fix #15743 | Mariano Suligoy | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell |