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AgeCommit message (Expand)Author
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-07Add physics solver settings to project settingsPouleyKetchoupp
2021-12-01Fix shape index in multiple physics queries with BulletPouleyKetchoupp
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-21Fix merge conflict between #42711 and #42374Marcel Admiraal
2021-11-20Add shape data to area overlap data.Marcel Admiraal
2021-11-18Merge pull request #42374 from madmiraal/fix-32776Camille Mohr-Daurat
2021-11-18Merge pull request #42306 from madmiraal/fix-39947Camille Mohr-Daurat
2021-11-18Merge pull request #44726 from madmiraal/fix-44644Camille Mohr-Daurat
2021-11-10Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp
2021-11-01Use `Callable` in Area monitor callbackrafallus
2021-10-22Merge pull request #54088 from madmiraal/remove-unimplemented-methodsRémi Verschelde
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-21Fix SoftDynamicBody3D crash when setting disable modePouleyKetchoupp
2021-10-07Replace references to VisualServer in code comments with RenderingServerHugo Locurcio
2021-10-04Fix crash when pinned SoftBody point is out of rangeHaoyu Qiu
2021-10-01Remove scene code in physics serversPouleyKetchoupp
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Merge pull request #53227 from Calinou/rename-getornullMax Hilbrunner
2021-09-30Compile bullet with threasafe switch onManuele Finocchiaro
2021-09-30bullet: Sync with upstream 3.17Rémi Verschelde
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-28Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat
2021-09-27init_kinematic_utilities from the start for kinematic bodiesBimDav
2021-09-27Reload kinematic shapes when changing PhysicsBody mode to Kinematic to preven...BimDav
2021-09-16Clarify RigidDynamicBody modesPouleyKetchoupp
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-08-30Harmonize default value for collision mask in ray/shape queriesPouleyKetchoupp
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-18Fixes in Bullet body_test_motionPouleyKetchoupp
2021-08-10Merge pull request #51457 from nekomatata/moving-platforms-3dRémi Verschelde
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-08-09Some work on double supportAaron Franke
2021-08-09Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp
2021-07-19One-directional collision layer check for rigid bodies and soft bodiesPouleyKetchoupp
2021-07-19Ensure KinematicBodies only interact with other Bodies with matching mask.Marcel Admiraal
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-03Disable 3D-only modules when 3D is disabledAaron Franke
2021-06-03Rename files and the exposed name for Transform3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-04-20Merge pull request #47347 from nekomatata/heightmap-supportRémi Verschelde
2021-04-06Check for the use of an empty shape in Bullet Kinematic collisionsMarcel Admiraal
2021-03-25Heightmap collision shape support in Godot PhysicsPouleyKetchoupp
2021-03-20Merge pull request #46937 from nekomatata/soft-body-supportRémi Verschelde
2021-03-18Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-06Added some checks to prevent accessing a null colliderDuddino