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Godot with FMOD integration
RayHammer
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Author
2019-02-20
Fix RayShape collision jitter when used with a RigidBody
Daniel Rakos
2019-02-19
Merge pull request #25788 from aqnuep/rayshape_fix
Rémi Verschelde
2019-02-19
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
Daniel Rakos
2019-02-18
Merge pull request #26014 from AndreaCatania/bugfix
Rémi Verschelde
2019-02-18
Fixed area collision report with concave
Andrea Catania
2019-02-18
Merge pull request #26011 from AndreaCatania/bugfix
Rémi Verschelde
2019-02-18
Added support to scale areas
Andrea Catania
2019-02-12
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
Rémi Verschelde
2019-02-09
[Core] Rename Matrix3 file to Basis
Aaron Franke
2019-02-08
Disable BT_DEBUG, works around #25476 and #25431
Daniel Abbott
2019-01-30
Avoid inertia calculation for empty shape - Bullet
Andrea Catania
2019-01-30
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-28
Fixed Rigidbody first frame center spawn
Andrea Catania
2019-01-27
Bullet: Enable BT_DEBUG on debug builds
Rémi Verschelde
2019-01-21
Fixed area overlaps if not move
Andrea Catania
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-27
Fix size in HeightMapShapeBullet::set_data
Rémi Verschelde
2018-12-22
`GodotRestInfoContactResultCallback::addSingleResult` now returns normal
Daniel Abbott
2018-12-09
Merge pull request #20745 from Zylann/heightmap_from_image
Rémi Verschelde
2018-11-28
Merge pull request #23994 from AndreaCatania/prec
Rémi Verschelde
2018-11-27
Added function to control 6DOF precision
Andrea Catania
2018-11-26
Add more max-checking to physics queries
Florian Jung
2018-11-22
Improved algorithm that check collision
Andrea Catania
2018-11-17
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
Rémi Verschelde
2018-11-16
Fix some undefined behaviour in Bullet module.
Ibrahn Sahir
2018-11-16
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
Juan Linietsky
2018-11-13
Added angular restitution
Geoffrey Irons
2018-10-08
Fix multi-statement macro call not being covered.
J08nY
2018-10-07
Optimitzed area overlap checks
Andrea Catania
2018-10-06
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-10-05
Improved trimesh stability
Andrea Catania
2018-10-05
Removed wrong equal vertex thresold to GJK solver
Andrea Catania
2018-10-05
Added correct allowed penetration parameter to cast motion API
Andrea Catania
2018-10-01
Fix mismatched class/struct definition warnings [-Wmismatched-tags]
Rémi Verschelde
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wr...
Rémi Verschelde
2018-09-22
Corrected cast_motion query behaviour
Andrea Catania
2018-09-22
Added rayshape solver algorithm to soft body configurator fixes #22283 fixes ...
Andrea Catania
2018-09-19
Added automatically set velocity when rigid is kinematic
Andrea Catania
2018-09-19
Added check to prevent contact signal to happen too early
Andrea Catania
2018-09-16
Add null check in godot result callback
muiroc
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-10
Merge pull request #21921 from AndreaCatania/bugfix2
Rémi Verschelde
2018-09-10
Fiex bullet crash
Andrea Catania
2018-09-10
Fix indentation in bullet SCsub
Poommetee Ketson
2018-09-07
Fixed crash during raycast and CCD radius calculation
Andrea Catania
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