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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-08-20
Fixes to move and slide and ray separation, implement separation in Godot phy...
Juan Linietsky
2018-08-20
Merge pull request #20908 from AndreaCatania/kiSlope
Juan Linietsky
2018-08-19
Bullet picking will now ignore objects without input_ray_pickable
John Teasdale
2018-08-19
Added ray shape and move_and_slide with snapping on 3D.
Andrea Catania
2018-08-18
Improved move_and_slide function to stay on slope and fall on steep slope
Andrea Catania
2018-08-16
Expose bullet shape margin to UI.
Tristan Porteries
2018-08-15
Improved 6DOF joint implementation, and removed useless function from cone joint
Andrea Catania
2018-08-07
Merge pull request #20381 from AndreaCatania/phymat_2
Juan Linietsky
2018-08-07
Removed physics material combination mode. Added rough and absorbent paramete...
Andrea Catania
2018-08-05
Allow to create a heightmap collision shape from an image
Marc Gilleron
2018-08-03
Fixed SoftBody pinned point offset calculation
Andrea Catania
2018-07-26
Merge pull request #15643 from organicpencil/bullet_contact_impulse
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-24
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Merge pull request #12403 from AndreaCatania/phymat
Juan Linietsky
2018-07-21
-Fix disable_3d flag
Juan Linietsky
2018-07-01
added cylinder shape support
muiroc
2018-05-30
SCons: Pass env to modules can_build method
Rémi Verschelde
2018-05-27
Improved kinematic test_body_motion code
Andrea Catania
2018-05-11
Implemented physics material
AndreaCatania
2018-05-08
Merge pull request #17559 from simedis/joint_motors
Rémi Verschelde
2018-05-07
Implemented ragdoll
AndreaCatania
2018-04-18
Merge pull request #18204 from tagcup/quat_scale
Rémi Verschelde
2018-04-14
Avoid converting Quat to Euler angles when not necessary.
tagcup
2018-04-12
Removed useless check
Andrea Catania
2018-04-12
Fixed wrong function call
Andrea Catania
2018-04-12
Rigidbody wake up when hitten by a kinematic body
Andrea Catania
2018-04-09
Fixed area overlap cleaning
Andrea Catania
2018-04-06
Merge pull request #17899 from AndreaCatania/area_cleaning
Rémi Verschelde
2018-04-06
Fixed physics server area cleaning
Andrea Catania
2018-04-05
Merge pull request #17806 from Zylann/fix_heightmap_shape_size_check
Rémi Verschelde
2018-04-04
Corrected physics query max result checking
Andrea Catania
2018-04-04
Merge pull request #17959 from AndreaCatania/kinfix2
Rémi Verschelde
2018-04-04
Fixed kinematic sliding on trimesh
Andrea Catania
2018-04-03
Merge pull request #17900 from AndreaCatania/area_mon
Rémi Verschelde
2018-04-02
Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to e...
Alexander Alekseev
2018-04-01
physics area added monitorable check
Andrea Catania
2018-03-28
Make heightmap shape usable from PhysicsServer
Marc Gilleron
2018-03-16
Implemented interface for bullet joint motors
Geoffrey
2018-03-13
Fixed leak in BulletPhysicsServer
Wilson E. Alvarez
2018-02-27
doc: Remove status from hardcoded version string
Rémi Verschelde
2018-02-27
Merge pull request #17021 from AndreaCatania/kinfix
Rémi Verschelde
2018-02-27
Implemented Bullet method omit forces
Andrea Catania
2018-02-25
Fixed kinematic char sliding
Andrea Catania
2018-02-21
Fix typos with codespell
luz.paz
2018-02-20
Merge pull request #16757 from AndreaCatania/kinpush
Rémi Verschelde
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-19
Merge pull request #16530 from AndreaCatania/rays
Rémi Verschelde
2018-02-19
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
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