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Godot with FMOD integration
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Author
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-27
Better damping implementation for Bullet rigid bodies
PouleyKetchoupp
2020-04-27
Update to bullet master (2.90)
PouleyKetchoupp
2020-04-20
DocData: Skip unexposed classes
Rémi Verschelde
2020-04-14
Fix set_sleep_state in Bullet body direct state
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-02
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-01
Enable Bullet DEBUG on debug builds.
Marcel Admiraal
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-30
Merge pull request #37436 from akien-mga/doc-node-renames
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-09
change an exclamation mark to a dot
Pierre Caye
2020-02-26
Merge pull request #33690 from Phischermen/area-enhancement
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-24
Enabled concave collision detection with Areas in Bullet.
Phischermen
2020-02-23
Changed default capsule axis to vertical
Yuri Roubinsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-09
Make softbody completelly stiff to attachment point
Andrea Catania
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-21
Bullet: Prevent potential division by zero
Rémi Verschelde
2020-01-11
Merge pull request #34225 from madmiraal/fix-34210
Rémi Verschelde
2020-01-08
bullet: Sync with upstream 2.89
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Add check for zero length motion at beginning of each sweep test loop
Marcel Admiraal
2019-12-09
Check that motion is not zero before doing a sweep test.
Marcel Admiraal
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-14
Call activate function when setting RigidBodyBullet activation state.
Marcel Admiraal
2019-10-08
Fixed RigidBody stuttering when changing collision layer/mask
PouleyKetchoupp
2019-08-12
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-08-07
Fixed KinematicCollision.get_local_shape() - the local shape id was never set...
PouleyKetchoupp
2019-07-23
Update some dead links in the codebase
Michael Alexsander Silva Dias
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-07
Fixes minor issues found by static analyzer
qarmin
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
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