Age | Commit message (Expand) | Author |
2021-07-19 | Ensure KinematicBodies only interact with other Bodies with matching mask. | Marcel Admiraal |
2021-06-07 | Style: Cleanup uses of double spaces between words | Rémi Verschelde |
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp |
2021-06-03 | Disable 3D-only modules when 3D is disabled | Aaron Franke |
2021-06-03 | Rename files and the exposed name for Transform3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus |
2021-04-20 | Merge pull request #47347 from nekomatata/heightmap-support | Rémi Verschelde |
2021-04-06 | Check for the use of an empty shape in Bullet Kinematic collisions | Marcel Admiraal |
2021-03-25 | Heightmap collision shape support in Godot Physics | PouleyKetchoupp |
2021-03-20 | Merge pull request #46937 from nekomatata/soft-body-support | Rémi Verschelde |
2021-03-18 | Disable backface collision with ConcavePolygonShape by default | PouleyKetchoupp |
2021-03-18 | SoftBody support in GodotPhysics 3D | PouleyKetchoupp |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 |
2021-03-06 | Added some checks to prevent accessing a null collider | Duddino |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-08 | Initialize class/struct variables with default values in modules/ | Rafał Mikrut |
2021-01-28 | Use real_t in physics code | Aaron Franke |
2021-01-14 | Merge pull request #43923 from madmiraal/fix-43588 | Rémi Verschelde |
2021-01-13 | Only remove Bullet's body constraints when removing body from space | Marcel Admiraal |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-31 | Add signal to inform joint that body has exited tree | Marcel Admiraal |
2020-12-28 | Merge pull request #42881 from madmiraal/fix-39767 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-19 | Merge pull request #43898 from madmiraal/fix-43852 | Rémi Verschelde |
2020-12-18 | SCons: Add explicit dependencies on thirdparty code in cloned env | Rémi Verschelde |
2020-12-15 | Remove Generic6DOFJoint precision property | Marcel Admiraal |
2020-11-27 | Fix cast_motion sometimes failing | Marcel Admiraal |
2020-11-26 | Remove any constraints connected to a Bullet body when removing it | Marcel Admiraal |
2020-11-25 | Fixed ccd enabled by default on Bullet bodies | PouleyKetchoupp |
2020-11-16 | Merge pull request #42167 from madmiraal/fix-42108 | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-19 | Set Bullet collision shape index to zero when using a single shape | Marcel Admiraal |
2020-10-18 | Refactor MethodBind to use variadic templates | reduz |
2020-10-15 | Merge pull request #42649 from madmiraal/reapply-41806 | Rémi Verschelde |
2020-10-13 | Merge pull request #42592 from madmiraal/fix-42567 | Rémi Verschelde |
2020-10-08 | Reapply -Avoid adding margin twice along capsule Y axis | Marcel Admiraal |
2020-10-08 | Fixed #41040 in an alternative way now that #39726 is reverted | Andrea Catania |
2020-10-08 | Revert "Optimized physics object spawn time and optimized shape usage when th... | Andrea Catania |
2020-10-08 | Revert "- Enhanced the flush mechanism by flushing only needed thing." | Andrea Catania |
2020-10-06 | Initialise Bullet RigidBody friction to the expected value of 1.0 | Marcel Admiraal |
2020-10-02 | Updated getters and setters names for toplevel | Duroxxigar |
2020-10-02 | Check entire basis column for zero size when unscaling Bullet basis. | Marcel Admiraal |
2020-09-20 | Merge pull request #41426 from madmiraal/fix-bullet-zero-scale | Rémi Verschelde |
2020-09-18 | Remove the unnecessary sync() and the restrictions it imposes on 3D Physics. | Marcel Admiraal |
2020-09-14 | Fix RigidBodyBullet areasWhereIam element shift. | Marcel Admiraal |
2020-09-06 | Avoid adding margin twice along capsule Y axis | Andrea Catania |
2020-08-22 | Check and correct for zero scaling when unscaling Bullet basis. | Marcel Admiraal |
2020-08-05 | Merge pull request #40989 from madmiraal/fix-40739 | Andrea Catania |
2020-08-05 | Fixes leak when creating bullet shape | Rafał Mikrut |