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Godot with FMOD integration
RayHammer
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Author
2018-02-14
Added return true o collide when no rusult is NULL
Andrea Catania
2018-02-14
Merge pull request #16547 from Dar13/kinematic_gravity_fix
Rémi Verschelde
2018-02-13
Fixes gravity calculation for kinematic bodies in Bullet
Neil Moore
2018-02-05
Added physics API in order to enable/disable collisions between rigidbody att...
Andrea Catania
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-25
doc: Sync with current source
Rémi Verschelde
2018-01-24
Improved stabilization of ray shape in Bullet
Andrea Catania
2018-01-21
attemp to fix #15743
Mariano Suligoy
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-16
Fixed bullet physics body shape scaling
AndreaCatania
2018-01-13
SCons: Allow unbundling bullet on Linux (only 2.87+)
Rémi Verschelde
2018-01-13
bullet: Streamline bundling, remove extraneous src/ folder
Rémi Verschelde
2018-01-13
doc: Update version string in XML
Rémi Verschelde
2018-01-12
Expose PhysicsDirectBodyState.get_contact_impulse
Lee Pugh
2018-01-08
Removed useless error print on bullet shapes
AndreaCatania
2018-01-08
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-30
fix typo in switch statement
firefly2442
2017-12-23
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-23
Fixed dispatch callback
AndreaCatania
2017-12-23
Fixed rigidbody sleping, Fixes #13952
AndreaCatania
2017-12-23
Fixed intersect_shape crash, closes #13697
AndreaCatania
2017-12-13
Scons: Build modules in seperate env.
Andreas Haas
2017-12-11
Merge pull request #13836 from AndreaCatania/scale
Rémi Verschelde
2017-12-11
Merge pull request #14516 from AndreaCatania/patch-2
Rémi Verschelde
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-12-10
Ray cast return shape id. Fixes #14473
AndreaCatania
2017-12-09
Changed how 6DOF limits works
AndreaCatania
2017-12-09
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-09
Fixed joint scale
AndreaCatania
2017-12-08
Fixed bullet get_transform scale
AndreaCatania
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-30
Fixed bullet server null pointer check
Andrea Catania
2017-11-24
doc: Update header version for 3.0-beta
Rémi Verschelde
2017-11-23
Removed shape margin
AndreaCatania
2017-11-23
Merge pull request #13202 from AndreaCatania/master
Rémi Verschelde
2017-11-23
Space override scratching when body is add to world
AndreaCatania
2017-11-22
Merge pull request #13159 from AndreaCatania/ray
Rémi Verschelde
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
Set gravity on change body mode
AndreaCatania
2017-11-20
bullet cast_motion: reordered null check
muiroc
2017-11-19
Merge pull request #13046 from AndreaCatania/kinfix
Rémi Verschelde
2017-11-19
Added null check in Bullet cast_motion API
AndreaCatania
2017-11-19
Fixed gravity scale
AndreaCatania
2017-11-19
Removed dynamic_cast from Bullet Server
AndreaCatania
2017-11-19
Fixed kinematic movement on concave shape
AndreaCatania
2017-11-15
doc: Make all module docs self-contained
Rémi Verschelde
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
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