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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-09
Make softbody completelly stiff to attachment point
Andrea Catania
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-21
Bullet: Prevent potential division by zero
Rémi Verschelde
2020-01-11
Merge pull request #34225 from madmiraal/fix-34210
Rémi Verschelde
2020-01-08
bullet: Sync with upstream 2.89
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Add check for zero length motion at beginning of each sweep test loop
Marcel Admiraal
2019-12-09
Check that motion is not zero before doing a sweep test.
Marcel Admiraal
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-14
Call activate function when setting RigidBodyBullet activation state.
Marcel Admiraal
2019-10-08
Fixed RigidBody stuttering when changing collision layer/mask
PouleyKetchoupp
2019-08-12
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-08-07
Fixed KinematicCollision.get_local_shape() - the local shape id was never set...
PouleyKetchoupp
2019-07-23
Update some dead links in the codebase
Michael Alexsander Silva Dias
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-07
Fixes minor issues found by static analyzer
qarmin
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-07-01
Merge pull request #29980 from Dentrax/directed-by-qarmin
Rémi Verschelde
2019-07-01
fix some crashes
Furkan Türkal
2019-06-24
Merge pull request #29938 from jonri/fix-collisionshape-scale
Rémi Verschelde
2019-06-20
Fix updating of collision shape when the transform is set
Jon Ring
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-11
bullet: Sync with current upstream master branch
Rémi Verschelde
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-16
Merge pull request #28595 from godotengine/AndreaCatania-patch-1
Max Hilbrunner
2019-05-16
Improved CCD calculation algorithm
Andrea Catania
2019-05-16
Revert "Revert "Implemented terrain raycast acceleration""
Rémi Verschelde
2019-05-13
Merge pull request #28326 from BastiaanOlij/center_heightmap
Rémi Verschelde
2019-05-09
Change "ID" to lowercase "id"
Aaron Franke
2019-05-07
Add transform support to deal with Bullets centering of shapes
Bastiaan Olij
2019-05-02
Merge pull request #27415 from aqnuep/kinematicbody_fixes
Rémi Verschelde
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-30
Merge pull request #27371 from ShyRed/fixdisabled2dcollisions
Rémi Verschelde
2019-04-24
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Rémi Verschelde
2019-04-23
Allow adding disabled shapes
ShyRed
2019-04-23
Revert "Implemented terrain raycast acceleration"
Rémi Verschelde
2019-04-23
Merge pull request #25543 from Zylann/optimize_bullet_heightfield_raycast2
Hein-Pieter van Braam
2019-04-23
Merge pull request #27730 from ShyRed/fix3dphyscansleep
Hein-Pieter van Braam
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-06
Fix missing re-activation of bullet physics sleep feature
ShyRed
2019-04-04
Fix wrong heights data used to compute min and max heights
Marc Gilleron
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
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