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path: root/modules/bullet
AgeCommit message (Expand)Author
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-19Set Bullet collision shape index to zero when using a single shapeMarcel Admiraal
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-10-15Merge pull request #42649 from madmiraal/reapply-41806Rémi Verschelde
2020-10-13Merge pull request #42592 from madmiraal/fix-42567Rémi Verschelde
2020-10-08Reapply -Avoid adding margin twice along capsule Y axisMarcel Admiraal
2020-10-08Fixed #41040 in an alternative way now that #39726 is revertedAndrea Catania
2020-10-08Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania
2020-10-08Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania
2020-10-06Initialise Bullet RigidBody friction to the expected value of 1.0Marcel Admiraal
2020-10-02Updated getters and setters names for toplevelDuroxxigar
2020-10-02Check entire basis column for zero size when unscaling Bullet basis.Marcel Admiraal
2020-09-20Merge pull request #41426 from madmiraal/fix-bullet-zero-scaleRémi Verschelde
2020-09-18Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.Marcel Admiraal
2020-09-14Fix RigidBodyBullet areasWhereIam element shift.Marcel Admiraal
2020-09-06Avoid adding margin twice along capsule Y axisAndrea Catania
2020-08-22Check and correct for zero scaling when unscaling Bullet basis.Marcel Admiraal
2020-08-05Merge pull request #40989 from madmiraal/fix-40739Andrea Catania
2020-08-05Fixes leak when creating bullet shapeRafał Mikrut
2020-08-03Reload Bullet space override modifier even when RigidBody is inactive.Marcel Admiraal
2020-07-27Revert "Allow Area2D and 3D mouse events without a collision layer"Rémi Verschelde
2020-07-27Merge pull request #40252 from AndreaCatania/flushRémi Verschelde
2020-07-27- Enhanced the flush mechanism by flushing only needed thing.Andrea Catania
2020-07-24Ensure Bullet HeightMapShape3D data width and depth are at least 2.Marcel Admiraal
2020-07-18Use difference in position to check whether motion in Bullet is too closeMarcel Admiraal
2020-07-14Fix overlappingObjects vector crashvolzhs
2020-07-12Set isScratchedSpaceOverrideModificator to false when removing aMarcel Admiraal
2020-07-11Merge pull request #40193 from KoBeWi/dem_pikksRémi Verschelde
2020-07-10Add override keywords.Marcel Admiraal
2020-07-10Allow Area2D and 3D mouse events without a collision layerTomasz Chabora
2020-07-08Move Bullet physics query flush from Bullet space pre-tick callback toMarcel Admiraal
2020-07-07Merge pull request #39726 from AndreaCatania/add_body_impr_physicsRémi Verschelde
2020-07-07Merge pull request #39735 from AndreaCatania/bullet_phy_add_apiRémi Verschelde
2020-07-06Clear a Bullet Area's overlappingObjects vector when removing an areaMarcel Admiraal
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
2020-06-24Added BulletPhysics APIs to return internal objects and fixed a typo.Andrea Catania
2020-06-24Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania
2020-06-22Merge pull request #39747 from nekomatata/fix-crash-space-queryRémi Verschelde
2020-06-22Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queriesPouleyKetchoupp
2020-06-21Merge pull request #34236 from madmiraal/enable-bullet-debugRémi Verschelde
2020-06-21Check for motion in cast_motion() before doing Bullet convexSweepTest().Marcel Admiraal
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-05-29Merge pull request #39085 from madmiraal/fix-39059Rémi Verschelde
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-27Correct Bullet's default Area angular damp value.Marcel Admiraal
2020-05-19Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Enforce use of bool literals instead of integersRémi Verschelde