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2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
Misc. typos
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-09-10Merge pull request #21921 from AndreaCatania/bugfix2Rémi Verschelde
Fix bullet crashes
2018-09-10Fiex bullet crashAndrea Catania
2018-09-10Fix indentation in bullet SCsubPoommetee Ketson
2018-09-07Fixed crash during raycast and CCD radius calculationAndrea Catania
2018-09-07Merge pull request #21808 from AndreaCatania/optitriJuan Linietsky
Optimized bullet trimesh collision
2018-09-07Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9Andrea Catania
2018-09-06Fixing trimesh precisionAndrea Catania
2018-09-06Optimized in case is used just 1 shape with no transformAndrea Catania
2018-09-05Fixed bullet area vs Trimesh shape overlapAndrea Catania
2018-08-29Fixed crash if convex has 0 verticesAndrea Catania
2018-08-29Initialise rays_found count in test_ray_separation.Ibrahn Sahir
Prevents branch on uninit that could result in crashes with move_and_slide.
2018-08-27Fix build after c2a9cb34Rémi Verschelde
`return` statements were missing, and those warnings do not need to be behind #ifdefs, they do not expose any deprecated API.
2018-08-26Correctly set safe_motion on cast_motion query Fixes: #21212Andrea Catania
2018-08-26Added deprecated to joints un/used parametersAndrea Catania
2018-08-24Merge pull request #21049 from AndreaCatania/jointsRémi Verschelde
Improved 6DOF joint implementation
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-21Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania
2018-08-21Merge pull request #20101 from panzergame/shape_marginRémi Verschelde
Expose bullet shape margin to UI.
2018-08-20Fixes to move and slide and ray separation, implement separation in Godot ↵Juan Linietsky
physics
2018-08-20Merge pull request #20908 from AndreaCatania/kiSlopeJuan Linietsky
Improved move_and_slide function stay on slope
2018-08-19Bullet picking will now ignore objects without input_ray_pickableJohn Teasdale
2018-08-19Added ray shape and move_and_slide with snapping on 3D.Andrea Catania
Added stop_on_slope on 2d part
2018-08-18Improved move_and_slide function to stay on slope and fall on steep slopeAndrea Catania
2018-08-16Expose bullet shape margin to UI.Tristan Porteries
The margin value is exposed into the UI for shape ressource. This value can be modified through set_margin and get from get_margin or by using the property margin. Each time the margin is modified the associated collision shape is recreated and the margin value is used in ShapeBullet::prepare.
2018-08-15Improved 6DOF joint implementation, and removed useless function from cone jointAndrea Catania
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky
Improved Physics material
2018-08-07Removed physics material combination mode. Added rough and absorbent ↵Andrea Catania
parameter to material. Fixed 'change' signal connection
2018-08-03Fixed SoftBody pinned point offset calculationAndrea Catania
2018-07-26Merge pull request #15643 from organicpencil/bullet_contact_impulseRémi Verschelde
Expose PhysicsDirectBodyState.get_contact_impulse
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-24Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their ↵Tiger Caldwell
respective 2D counterparts to be more consistent and to include more useful methods. RigidBody: - Added add_central_force - Added add_force - Added add_torque - Added apply_central_impulse RigidBody2D: - Added add_central_force - Added add_torque - Added apply_central_impulse - Added apply_torque_impulse PhysicsDirectBodyState: - Added apply_central_impulse Physics2DDirectBodyState: - Added add_central_force - Added add_force - Added add_torque - Added apply_central_impulse - Added apply_impulse - Added apply_torque_impulse PhysicsServer: - Added body_add_force - Added body_add_torque - Added body_add_central_force - Added body_apply_central_impulse Physics2DServer: - Added body_add_torque - Added body_add_central_force - Added body_apply_central_impulse - Added body_apply_torque_impulse Also fixed some small bugs along the way
2018-07-23Implemented Soft bodyAndreaCatania
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer
2018-07-23Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky
Physics material
2018-07-21-Fix disable_3d flagJuan Linietsky
-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-01added cylinder shape supportmuiroc
2018-05-30SCons: Pass env to modules can_build methodRémi Verschelde
This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not.
2018-05-27Improved kinematic test_body_motion codeAndrea Catania
2018-05-11Implemented physics materialAndreaCatania
Hidden a function Fixed travis static check
2018-05-08Merge pull request #17559 from simedis/joint_motorsRémi Verschelde
Implemented interface for bullet linear motors
2018-05-07Implemented ragdollAndreaCatania
Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints
2018-04-18Merge pull request #18204 from tagcup/quat_scaleRémi Verschelde
Avoid converting Quat to Euler angles when not necessary.
2018-04-14Avoid converting Quat to Euler angles when not necessary.tagcup
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis. Added various missing functions and constructors. Should close #17968.
2018-04-12Removed useless checkAndrea Catania
2018-04-12Fixed wrong function callAndrea Catania
2018-04-12Rigidbody wake up when hitten by a kinematic bodyAndrea Catania
2018-04-09Fixed area overlap cleaningAndrea Catania
2018-04-06Merge pull request #17899 from AndreaCatania/area_cleaningRémi Verschelde
Fixed physics server area cleaning