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Godot with FMOD integration
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Author
2019-06-11
bullet: Sync with current upstream master branch
Rémi Verschelde
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-16
Merge pull request #28595 from godotengine/AndreaCatania-patch-1
Max Hilbrunner
2019-05-16
Improved CCD calculation algorithm
Andrea Catania
2019-05-16
Revert "Revert "Implemented terrain raycast acceleration""
Rémi Verschelde
2019-05-13
Merge pull request #28326 from BastiaanOlij/center_heightmap
Rémi Verschelde
2019-05-09
Change "ID" to lowercase "id"
Aaron Franke
2019-05-07
Add transform support to deal with Bullets centering of shapes
Bastiaan Olij
2019-05-02
Merge pull request #27415 from aqnuep/kinematicbody_fixes
Rémi Verschelde
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-30
Merge pull request #27371 from ShyRed/fixdisabled2dcollisions
Rémi Verschelde
2019-04-24
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Rémi Verschelde
2019-04-23
Allow adding disabled shapes
ShyRed
2019-04-23
Revert "Implemented terrain raycast acceleration"
Rémi Verschelde
2019-04-23
Merge pull request #25543 from Zylann/optimize_bullet_heightfield_raycast2
Hein-Pieter van Braam
2019-04-23
Merge pull request #27730 from ShyRed/fix3dphyscansleep
Hein-Pieter van Braam
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-06
Fix missing re-activation of bullet physics sleep feature
ShyRed
2019-04-04
Fix wrong heights data used to compute min and max heights
Marc Gilleron
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2019-03-27
KinematicBody performance and quality improvements
Daniel Rakos
2019-02-22
Revert "Optimized area check"
Rémi Verschelde
2019-02-21
Fix warnings seen with -Wignored-qualifiers.
marxin
2019-02-21
Merge pull request #26111 from AndreaCatania/areaopti
Rémi Verschelde
2019-02-21
Optimized area check
Andrea Catania
2019-02-20
Fix RayShape collision jitter when used with a RigidBody
Daniel Rakos
2019-02-19
Merge pull request #25788 from aqnuep/rayshape_fix
Rémi Verschelde
2019-02-19
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
Daniel Rakos
2019-02-18
Merge pull request #26014 from AndreaCatania/bugfix
Rémi Verschelde
2019-02-18
Fixed area collision report with concave
Andrea Catania
2019-02-18
Merge pull request #26011 from AndreaCatania/bugfix
Rémi Verschelde
2019-02-18
Added support to scale areas
Andrea Catania
2019-02-12
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
Rémi Verschelde
2019-02-09
[Core] Rename Matrix3 file to Basis
Aaron Franke
2019-02-08
Disable BT_DEBUG, works around #25476 and #25431
Daniel Abbott
2019-02-01
Implemented terrain raycast acceleration using Bresenham traversal and 1 leve...
Marc Gilleron
2019-01-30
Avoid inertia calculation for empty shape - Bullet
Andrea Catania
2019-01-30
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-28
Fixed Rigidbody first frame center spawn
Andrea Catania
2019-01-27
Bullet: Enable BT_DEBUG on debug builds
Rémi Verschelde
2019-01-21
Fixed area overlaps if not move
Andrea Catania
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-27
Fix size in HeightMapShapeBullet::set_data
Rémi Verschelde
2018-12-22
`GodotRestInfoContactResultCallback::addSingleResult` now returns normal
Daniel Abbott
2018-12-09
Merge pull request #20745 from Zylann/heightmap_from_image
Rémi Verschelde
2018-11-28
Merge pull request #23994 from AndreaCatania/prec
Rémi Verschelde
2018-11-27
Added function to control 6DOF precision
Andrea Catania
2018-11-26
Add more max-checking to physics queries
Florian Jung
2018-11-22
Improved algorithm that check collision
Andrea Catania
2018-11-17
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
Rémi Verschelde
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