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Godot with FMOD integration
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2021-08-10
Merge pull request #51457 from nekomatata/moving-platforms-3d
Rémi Verschelde
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-07-19
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-03
Disable 3D-only modules when 3D is disabled
Aaron Franke
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-20
Merge pull request #47347 from nekomatata/heightmap-support
Rémi Verschelde
2021-04-06
Check for the use of an empty shape in Bullet Kinematic collisions
Marcel Admiraal
2021-03-25
Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-20
Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-18
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-18
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-06
Added some checks to prevent accessing a null collider
Duddino
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-28
Use real_t in physics code
Aaron Franke
2021-01-14
Merge pull request #43923 from madmiraal/fix-43588
Rémi Verschelde
2021-01-13
Only remove Bullet's body constraints when removing body from space
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-31
Add signal to inform joint that body has exited tree
Marcel Admiraal
2020-12-28
Merge pull request #42881 from madmiraal/fix-39767
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-19
Merge pull request #43898 from madmiraal/fix-43852
Rémi Verschelde
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-15
Remove Generic6DOFJoint precision property
Marcel Admiraal
2020-11-27
Fix cast_motion sometimes failing
Marcel Admiraal
2020-11-26
Remove any constraints connected to a Bullet body when removing it
Marcel Admiraal
2020-11-25
Fixed ccd enabled by default on Bullet bodies
PouleyKetchoupp
2020-11-16
Merge pull request #42167 from madmiraal/fix-42108
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-19
Set Bullet collision shape index to zero when using a single shape
Marcel Admiraal
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-15
Merge pull request #42649 from madmiraal/reapply-41806
Rémi Verschelde
2020-10-13
Merge pull request #42592 from madmiraal/fix-42567
Rémi Verschelde
2020-10-08
Reapply -Avoid adding margin twice along capsule Y axis
Marcel Admiraal
2020-10-08
Fixed #41040 in an alternative way now that #39726 is reverted
Andrea Catania
2020-10-08
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-06
Initialise Bullet RigidBody friction to the expected value of 1.0
Marcel Admiraal
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
Check entire basis column for zero size when unscaling Bullet basis.
Marcel Admiraal
2020-09-20
Merge pull request #41426 from madmiraal/fix-bullet-zero-scale
Rémi Verschelde
2020-09-18
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Marcel Admiraal
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