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AgeCommit message (Collapse)Author
2018-01-21attemp to fix #15743Mariano Suligoy
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-16Fixed bullet physics body shape scalingAndreaCatania
2018-01-13SCons: Allow unbundling bullet on Linux (only 2.87+)Rémi Verschelde
2018-01-13bullet: Streamline bundling, remove extraneous src/ folderRémi Verschelde
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-08Removed useless error print on bullet shapesAndreaCatania
2018-01-08Fixed Bullet collision shapes scaleAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Merge pull request #13257 from AndreaCatania/masterRémi Verschelde
Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-30fix typo in switch statementfirefly2442
2017-12-23Fixed kinematic movement stuck, Changed how shape scale works, OptimizedAndreaCatania
2017-12-23Fixed dispatch callbackAndreaCatania
2017-12-23Fixed rigidbody sleping, Fixes #13952AndreaCatania
2017-12-23Fixed intersect_shape crash, closes #13697AndreaCatania
2017-12-13Scons: Build modules in seperate env.Andreas Haas
2017-12-11Merge pull request #13836 from AndreaCatania/scaleRémi Verschelde
Fixed bullet scale on get_transform and joints
2017-12-11Merge pull request #14516 from AndreaCatania/patch-2Rémi Verschelde
Implemented physics linear and angular lock
2017-12-10Implemented physics linear and angular lockAndreaCatania
2017-12-10Ray cast return shape id. Fixes #14473AndreaCatania
2017-12-09Changed how 6DOF limits worksAndreaCatania
2017-12-09Merge pull request #12756 from Stratos695/masterRémi Verschelde
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
2017-12-09Fixed joint scaleAndreaCatania
2017-12-08Fixed bullet get_transform scaleAndreaCatania
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-30Fixed bullet server null pointer checkAndrea Catania
Fixed bullet server null pointer check
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-23Removed shape marginAndreaCatania
2017-11-23Merge pull request #13202 from AndreaCatania/masterRémi Verschelde
Space override scratching when body is add to world
2017-11-23Space override scratching when body is add to worldAndreaCatania
Fixes #13182
2017-11-22Merge pull request #13159 from AndreaCatania/rayRémi Verschelde
Removed type_mask and fixed some variable name
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-11-21Set gravity on change body modeAndreaCatania
Fixes #13140
2017-11-20bullet cast_motion: reordered null checkmuiroc
2017-11-19Merge pull request #13046 from AndreaCatania/kinfixRémi Verschelde
Some Bullet bug fix
2017-11-19Added null check in Bullet cast_motion APIAndreaCatania
2017-11-19Fixed gravity scaleAndreaCatania
2017-11-19Removed dynamic_cast from Bullet ServerAndreaCatania
2017-11-19Fixed kinematic movement on concave shapeAndreaCatania
2017-11-15doc: Make all module docs self-containedRémi Verschelde
2017-11-10Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki
2017-11-09Merge pull request #12713 from AndreaCatania/masterJuan Linietsky
Rewritten kinematic system
2017-11-07Fixed collision exception - #12681AndreaCatania
2017-11-07Rewritten kinematic systemAndreaCatania
2017-11-05Bullet - Added support to multiple spacesAndreaCatania
2017-11-04Bullet physics engine implementationAndreaCatania
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.