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AgeCommit message (Collapse)Author
2017-11-21Set gravity on change body modeAndreaCatania
Fixes #13140
2017-11-20bullet cast_motion: reordered null checkmuiroc
2017-11-19Merge pull request #13046 from AndreaCatania/kinfixRémi Verschelde
Some Bullet bug fix
2017-11-19Added null check in Bullet cast_motion APIAndreaCatania
2017-11-19Fixed gravity scaleAndreaCatania
2017-11-19Removed dynamic_cast from Bullet ServerAndreaCatania
2017-11-19Fixed kinematic movement on concave shapeAndreaCatania
2017-11-15doc: Make all module docs self-containedRémi Verschelde
2017-11-09Merge pull request #12713 from AndreaCatania/masterJuan Linietsky
Rewritten kinematic system
2017-11-07Fixed collision exception - #12681AndreaCatania
2017-11-07Rewritten kinematic systemAndreaCatania
2017-11-05Bullet - Added support to multiple spacesAndreaCatania
2017-11-04Bullet physics engine implementationAndreaCatania
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.