summaryrefslogtreecommitdiff
path: root/modules/bullet/space_bullet.h
AgeCommit message (Expand)Author
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-08-30Harmonize default value for collision mask in ray/shape queriesPouleyKetchoupp
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-02-08Initialize class/struct variables with default values in modules/Rafał Mikrut
2021-01-28Use real_t in physics codeAaron Franke
2021-01-13Only remove Bullet's body constraints when removing body from spaceMarcel Admiraal
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-08Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania
2020-10-08Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania
2020-07-27- Enhanced the flush mechanism by flushing only needed thing.Andrea Catania
2020-07-10Add override keywords.Marcel Admiraal
2020-07-07Merge pull request #39726 from AndreaCatania/add_body_impr_physicsRémi Verschelde
2020-06-24Added BulletPhysics APIs to return internal objects and fixed a typo.Andrea Catania
2020-06-24Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-27Better damping implementation for Bullet rigid bodiesPouleyKetchoupp
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-07Fixed KinematicCollision.get_local_shape() - the local shape id was never set...PouleyKetchoupp
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-03-27KinematicBody performance and quality improvementsDaniel Rakos
2019-02-19Fix RayShape collision when used with a KinematicBody (Bullet Physics)Daniel Rakos
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-01Fix mismatched class/struct definition warnings [-Wmismatched-tags]Rémi Verschelde
2018-09-28Fix warnings about wrong member initialization order [-Wreorder]Rémi Verschelde
2018-09-22Corrected cast_motion query behaviourAndrea Catania
2018-09-06Fixing trimesh precisionAndrea Catania
2018-08-21Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania
2018-08-20Fixes to move and slide and ray separation, implement separation in Godot phy...Juan Linietsky
2018-08-19Added ray shape and move_and_slide with snapping on 3D.Andrea Catania
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-23Implemented Soft bodyAndreaCatania
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-08Fixed Bullet collision shapes scaleAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Merge pull request #13257 from AndreaCatania/masterRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-23Fixed kinematic movement stuck, Changed how shape scale works, OptimizedAndreaCatania
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-11-19Fixed kinematic movement on concave shapeAndreaCatania
2017-11-09Merge pull request #12713 from AndreaCatania/masterJuan Linietsky