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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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bullet
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space_bullet.h
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-30
Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-28
Use real_t in physics code
Aaron Franke
2021-01-13
Only remove Bullet's body constraints when removing body from space
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-08
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-07-27
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-07
Merge pull request #39726 from AndreaCatania/add_body_impr_physics
Rémi Verschelde
2020-06-24
Added BulletPhysics APIs to return internal objects and fixed a typo.
Andrea Catania
2020-06-24
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-27
Better damping implementation for Bullet rigid bodies
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-07
Fixed KinematicCollision.get_local_shape() - the local shape id was never set...
PouleyKetchoupp
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-03-27
KinematicBody performance and quality improvements
Daniel Rakos
2019-02-19
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
Daniel Rakos
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-01
Fix mismatched class/struct definition warnings [-Wmismatched-tags]
Rémi Verschelde
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-22
Corrected cast_motion query behaviour
Andrea Catania
2018-09-06
Fixing trimesh precision
Andrea Catania
2018-08-21
Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-08-20
Fixes to move and slide and ray separation, implement separation in Godot phy...
Juan Linietsky
2018-08-19
Added ray shape and move_and_slide with snapping on 3D.
Andrea Catania
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-23
Implemented Soft body
AndreaCatania
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-08
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-19
Fixed kinematic movement on concave shape
AndreaCatania
2017-11-09
Merge pull request #12713 from AndreaCatania/master
Juan Linietsky
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