Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | RĂ©mi Verschelde | |
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania | |
2017-11-19 | Fixed kinematic movement on concave shape | AndreaCatania | |
2017-11-09 | Merge pull request #12713 from AndreaCatania/master | Juan Linietsky | |
Rewritten kinematic system | |||
2017-11-07 | Fixed collision exception - #12681 | AndreaCatania | |
2017-11-07 | Rewritten kinematic system | AndreaCatania | |
2017-11-04 | Bullet physics engine implementation | AndreaCatania | |
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it. |