Age | Commit message (Expand) | Author |
2018-10-01 | Fix mismatched class/struct definition warnings [-Wmismatched-tags] | Rémi Verschelde |
2018-09-28 | Fix warnings about wrong member initialization order [-Wreorder] | Rémi Verschelde |
2018-09-22 | Corrected cast_motion query behaviour | Andrea Catania |
2018-09-06 | Fixing trimesh precision | Andrea Catania |
2018-08-21 | Added ray / shape / point / motion / rest cast exclusion of area and or body | Andrea Catania |
2018-08-20 | Fixes to move and slide and ray separation, implement separation in Godot phy... | Juan Linietsky |
2018-08-19 | Added ray shape and move_and_slide with snapping on 3D. | Andrea Catania |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-23 | Implemented Soft body | AndreaCatania |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania |
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic |
2018-01-08 | Fixed Bullet collision shapes scale | AndreaCatania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-04 | Merge pull request #13257 from AndreaCatania/master | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-23 | Fixed kinematic movement stuck, Changed how shape scale works, Optimized | AndreaCatania |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania |
2017-11-19 | Fixed kinematic movement on concave shape | AndreaCatania |
2017-11-09 | Merge pull request #12713 from AndreaCatania/master | Juan Linietsky |
2017-11-07 | Fixed collision exception - #12681 | AndreaCatania |
2017-11-07 | Rewritten kinematic system | AndreaCatania |
2017-11-04 | Bullet physics engine implementation | AndreaCatania |