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path: root/modules/bullet/space_bullet.cpp
AgeCommit message (Collapse)Author
2017-12-10Ray cast return shape id. Fixes #14473AndreaCatania
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-23Merge pull request #13202 from AndreaCatania/masterRémi Verschelde
Space override scratching when body is add to world
2017-11-23Space override scratching when body is add to worldAndreaCatania
Fixes #13182
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-11-20bullet cast_motion: reordered null checkmuiroc
2017-11-19Added null check in Bullet cast_motion APIAndreaCatania
2017-11-19Fixed gravity scaleAndreaCatania
2017-11-19Removed dynamic_cast from Bullet ServerAndreaCatania
2017-11-19Fixed kinematic movement on concave shapeAndreaCatania
2017-11-07Rewritten kinematic systemAndreaCatania
2017-11-04Bullet physics engine implementationAndreaCatania
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.