index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
bullet
/
space_bullet.cpp
Age
Commit message (
Expand
)
Author
2021-11-20
Add shape data to area overlap data.
Marcel Admiraal
2021-11-18
Merge pull request #42306 from madmiraal/fix-39947
Camille Mohr-Daurat
2021-11-18
Merge pull request #44726 from madmiraal/fix-44644
Camille Mohr-Daurat
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-27
Reload kinematic shapes when changing PhysicsBody mode to Kinematic to preven...
BimDav
2021-08-18
Fixes in Bullet body_test_motion
PouleyKetchoupp
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-07-19
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-06
Check for the use of an empty shape in Bullet Kinematic collisions
Marcel Admiraal
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-28
Use real_t in physics code
Aaron Franke
2021-01-14
Merge pull request #43923 from madmiraal/fix-43588
Rémi Verschelde
2021-01-13
Only remove Bullet's body constraints when removing body from space
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-31
Add signal to inform joint that body has exited tree
Marcel Admiraal
2020-12-28
Merge pull request #42881 from madmiraal/fix-39767
Rémi Verschelde
2020-12-27
Ignore Bullet collision contact points with distance = 0
Marcel Admiraal
2020-11-27
Fix cast_motion sometimes failing
Marcel Admiraal
2020-11-26
Remove any constraints connected to a Bullet body when removing it
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-19
Set Bullet collision shape index to zero when using a single shape
Marcel Admiraal
2020-10-08
Update Bullet Area overlaps when Area properties or shapes change.
Marcel Admiraal
2020-10-08
Fixed #41040 in an alternative way now that #39726 is reverted
Andrea Catania
2020-10-08
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-08-05
Fixes leak when creating bullet shape
Rafał Mikrut
2020-07-27
Merge pull request #40252 from AndreaCatania/flush
Rémi Verschelde
2020-07-27
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-18
Use difference in position to check whether motion in Bullet is too close
Marcel Admiraal
2020-07-08
Move Bullet physics query flush from Bullet space pre-tick callback to
Marcel Admiraal
2020-07-07
Merge pull request #39726 from AndreaCatania/add_body_impr_physics
Rémi Verschelde
2020-07-07
Merge pull request #39735 from AndreaCatania/bullet_phy_add_api
Rémi Verschelde
2020-06-24
Added BulletPhysics APIs to return internal objects and fixed a typo.
Andrea Catania
2020-06-24
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-22
Merge pull request #39747 from nekomatata/fix-crash-space-query
Rémi Verschelde
2020-06-22
Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
PouleyKetchoupp
2020-06-21
Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-27
Better damping implementation for Bullet rigid bodies
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
[next]