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path: root/modules/bullet/space_bullet.cpp
AgeCommit message (Expand)Author
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Enforce use of bool literals instead of integersRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-27Better damping implementation for Bullet rigid bodiesPouleyKetchoupp
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-26Merge pull request #33690 from Phischermen/area-enhancementRémi Verschelde
2020-02-24Enabled concave collision detection with Areas in Bullet.Phischermen
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-11Merge pull request #34225 from madmiraal/fix-34210Rémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-10Add check for zero length motion at beginning of each sweep test loopMarcel Admiraal
2019-12-09Check that motion is not zero before doing a sweep test.Marcel Admiraal
2019-10-08Fixed RigidBody stuttering when changing collision layer/maskPouleyKetchoupp
2019-08-12Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner
2019-08-07Fixed KinematicCollision.get_local_shape() - the local shape id was never set...PouleyKetchoupp
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-05-19Fix typos with codespellRémi Verschelde
2019-03-27KinematicBody performance and quality improvementsDaniel Rakos
2019-02-22Revert "Optimized area check"Rémi Verschelde
2019-02-21Merge pull request #26111 from AndreaCatania/areaoptiRémi Verschelde
2019-02-21Optimized area checkAndrea Catania
2019-02-19Merge pull request #25788 from aqnuep/rayshape_fixRémi Verschelde
2019-02-19Fix RayShape collision when used with a KinematicBody (Bullet Physics)Daniel Rakos
2019-02-18Fixed area collision report with concaveAndrea Catania
2019-02-18Added support to scale areasAndrea Catania
2019-01-21Fixed area overlaps if not moveAndrea Catania
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-22Improved algorithm that check collisionAndrea Catania
2018-10-07Optimitzed area overlap checksAndrea Catania
2018-10-05Removed wrong equal vertex thresold to GJK solverAndrea Catania
2018-10-05Added correct allowed penetration parameter to cast motion APIAndrea Catania
2018-09-28Fix warnings about wrong member initialization order [-Wreorder]Rémi Verschelde
2018-09-22Corrected cast_motion query behaviourAndrea Catania
2018-09-22Added rayshape solver algorithm to soft body configurator fixes #22283 fixes ...Andrea Catania
2018-09-19Added check to prevent contact signal to happen too earlyAndrea Catania
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-06Fixing trimesh precisionAndrea Catania
2018-09-06Optimized in case is used just 1 shape with no transformAndrea Catania
2018-09-05Fixed bullet area vs Trimesh shape overlapAndrea Catania
2018-08-29Initialise rays_found count in test_ray_separation.Ibrahn Sahir
2018-08-26Correctly set safe_motion on cast_motion query Fixes: #21212Andrea Catania
2018-08-21Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania
2018-08-20Fixes to move and slide and ray separation, implement separation in Godot phy...Juan Linietsky