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path: root/modules/bullet/space_bullet.cpp
AgeCommit message (Expand)Author
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-07Add physics solver settings to project settingsPouleyKetchoupp
2021-11-20Add shape data to area overlap data.Marcel Admiraal
2021-11-18Merge pull request #42306 from madmiraal/fix-39947Camille Mohr-Daurat
2021-11-18Merge pull request #44726 from madmiraal/fix-44644Camille Mohr-Daurat
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-27Reload kinematic shapes when changing PhysicsBody mode to Kinematic to preven...BimDav
2021-08-18Fixes in Bullet body_test_motionPouleyKetchoupp
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-07-19One-directional collision layer check for rigid bodies and soft bodiesPouleyKetchoupp
2021-07-19Ensure KinematicBodies only interact with other Bodies with matching mask.Marcel Admiraal
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-06Check for the use of an empty shape in Bullet Kinematic collisionsMarcel Admiraal
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-02-08Initialize class/struct variables with default values in modules/Rafał Mikrut
2021-01-28Use real_t in physics codeAaron Franke
2021-01-14Merge pull request #43923 from madmiraal/fix-43588Rémi Verschelde
2021-01-13Only remove Bullet's body constraints when removing body from spaceMarcel Admiraal
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-31Add signal to inform joint that body has exited treeMarcel Admiraal
2020-12-28Merge pull request #42881 from madmiraal/fix-39767Rémi Verschelde
2020-12-27Ignore Bullet collision contact points with distance = 0Marcel Admiraal
2020-11-27Fix cast_motion sometimes failingMarcel Admiraal
2020-11-26Remove any constraints connected to a Bullet body when removing itMarcel Admiraal
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-19Set Bullet collision shape index to zero when using a single shapeMarcel Admiraal
2020-10-08Update Bullet Area overlaps when Area properties or shapes change.Marcel Admiraal
2020-10-08Fixed #41040 in an alternative way now that #39726 is revertedAndrea Catania
2020-10-08Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania
2020-10-08Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania
2020-10-02Updated getters and setters names for toplevelDuroxxigar
2020-08-05Fixes leak when creating bullet shapeRafał Mikrut
2020-07-27Merge pull request #40252 from AndreaCatania/flushRémi Verschelde
2020-07-27- Enhanced the flush mechanism by flushing only needed thing.Andrea Catania
2020-07-18Use difference in position to check whether motion in Bullet is too closeMarcel Admiraal
2020-07-08Move Bullet physics query flush from Bullet space pre-tick callback toMarcel Admiraal
2020-07-07Merge pull request #39726 from AndreaCatania/add_body_impr_physicsRémi Verschelde
2020-07-07Merge pull request #39735 from AndreaCatania/bullet_phy_add_apiRémi Verschelde
2020-06-24Added BulletPhysics APIs to return internal objects and fixed a typo.Andrea Catania
2020-06-24Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania
2020-06-22Merge pull request #39747 from nekomatata/fix-crash-space-queryRémi Verschelde
2020-06-22Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queriesPouleyKetchoupp
2020-06-21Check for motion in cast_motion() before doing Bullet convexSweepTest().Marcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Enforce use of bool literals instead of integersRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-27Better damping implementation for Bullet rigid bodiesPouleyKetchoupp
2020-04-02Replace NULL with nullptrlupoDharkael