Age | Commit message (Expand) | Author |
2018-04-14 | Avoid converting Quat to Euler angles when not necessary. | tagcup |
2018-04-12 | Fixed wrong function call | Andrea Catania |
2018-04-12 | Rigidbody wake up when hitten by a kinematic body | Andrea Catania |
2018-04-04 | Merge pull request #17959 from AndreaCatania/kinfix2 | Rémi Verschelde |
2018-04-04 | Fixed kinematic sliding on trimesh | Andrea Catania |
2018-04-01 | physics area added monitorable check | Andrea Catania |
2018-02-25 | Fixed kinematic char sliding | Andrea Catania |
2018-02-21 | Fix typos with codespell | luz.paz |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania |
2018-02-14 | Added return true o collide when no rusult is NULL | Andrea Catania |
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic |
2018-01-08 | Fixed Bullet collision shapes scale | AndreaCatania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-04 | Merge pull request #13257 from AndreaCatania/master | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-23 | Fixed kinematic movement stuck, Changed how shape scale works, Optimized | AndreaCatania |
2017-12-10 | Ray cast return shape id. Fixes #14473 | AndreaCatania |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-11-23 | Merge pull request #13202 from AndreaCatania/master | Rémi Verschelde |
2017-11-23 | Space override scratching when body is add to world | AndreaCatania |
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania |
2017-11-20 | bullet cast_motion: reordered null check | muiroc |
2017-11-19 | Added null check in Bullet cast_motion API | AndreaCatania |
2017-11-19 | Fixed gravity scale | AndreaCatania |
2017-11-19 | Removed dynamic_cast from Bullet Server | AndreaCatania |
2017-11-19 | Fixed kinematic movement on concave shape | AndreaCatania |
2017-11-07 | Rewritten kinematic system | AndreaCatania |
2017-11-04 | Bullet physics engine implementation | AndreaCatania |