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Godot with FMOD integration
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space_bullet.cpp
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2021-01-14
Merge pull request #43923 from madmiraal/fix-43588
Rémi Verschelde
2021-01-13
Only remove Bullet's body constraints when removing body from space
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-31
Add signal to inform joint that body has exited tree
Marcel Admiraal
2020-12-28
Merge pull request #42881 from madmiraal/fix-39767
Rémi Verschelde
2020-11-27
Fix cast_motion sometimes failing
Marcel Admiraal
2020-11-26
Remove any constraints connected to a Bullet body when removing it
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-19
Set Bullet collision shape index to zero when using a single shape
Marcel Admiraal
2020-10-08
Fixed #41040 in an alternative way now that #39726 is reverted
Andrea Catania
2020-10-08
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-08-05
Fixes leak when creating bullet shape
Rafał Mikrut
2020-07-27
Merge pull request #40252 from AndreaCatania/flush
Rémi Verschelde
2020-07-27
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-18
Use difference in position to check whether motion in Bullet is too close
Marcel Admiraal
2020-07-08
Move Bullet physics query flush from Bullet space pre-tick callback to
Marcel Admiraal
2020-07-07
Merge pull request #39726 from AndreaCatania/add_body_impr_physics
Rémi Verschelde
2020-07-07
Merge pull request #39735 from AndreaCatania/bullet_phy_add_api
Rémi Verschelde
2020-06-24
Added BulletPhysics APIs to return internal objects and fixed a typo.
Andrea Catania
2020-06-24
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-22
Merge pull request #39747 from nekomatata/fix-crash-space-query
Rémi Verschelde
2020-06-22
Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
PouleyKetchoupp
2020-06-21
Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-27
Better damping implementation for Bullet rigid bodies
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-26
Merge pull request #33690 from Phischermen/area-enhancement
Rémi Verschelde
2020-02-24
Enabled concave collision detection with Areas in Bullet.
Phischermen
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-11
Merge pull request #34225 from madmiraal/fix-34210
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Add check for zero length motion at beginning of each sweep test loop
Marcel Admiraal
2019-12-09
Check that motion is not zero before doing a sweep test.
Marcel Admiraal
2019-10-08
Fixed RigidBody stuttering when changing collision layer/mask
PouleyKetchoupp
2019-08-12
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-08-07
Fixed KinematicCollision.get_local_shape() - the local shape id was never set...
PouleyKetchoupp
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-03-27
KinematicBody performance and quality improvements
Daniel Rakos
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