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path: root/modules/bullet/space_bullet.cpp
AgeCommit message (Expand)Author
2019-05-19Fix typos with codespellRémi Verschelde
2019-03-27KinematicBody performance and quality improvementsDaniel Rakos
2019-02-22Revert "Optimized area check"Rémi Verschelde
2019-02-21Merge pull request #26111 from AndreaCatania/areaoptiRémi Verschelde
2019-02-21Optimized area checkAndrea Catania
2019-02-19Merge pull request #25788 from aqnuep/rayshape_fixRémi Verschelde
2019-02-19Fix RayShape collision when used with a KinematicBody (Bullet Physics)Daniel Rakos
2019-02-18Fixed area collision report with concaveAndrea Catania
2019-02-18Added support to scale areasAndrea Catania
2019-01-21Fixed area overlaps if not moveAndrea Catania
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-22Improved algorithm that check collisionAndrea Catania
2018-10-07Optimitzed area overlap checksAndrea Catania
2018-10-05Removed wrong equal vertex thresold to GJK solverAndrea Catania
2018-10-05Added correct allowed penetration parameter to cast motion APIAndrea Catania
2018-09-28Fix warnings about wrong member initialization order [-Wreorder]Rémi Verschelde
2018-09-22Corrected cast_motion query behaviourAndrea Catania
2018-09-22Added rayshape solver algorithm to soft body configurator fixes #22283 fixes ...Andrea Catania
2018-09-19Added check to prevent contact signal to happen too earlyAndrea Catania
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-06Fixing trimesh precisionAndrea Catania
2018-09-06Optimized in case is used just 1 shape with no transformAndrea Catania
2018-09-05Fixed bullet area vs Trimesh shape overlapAndrea Catania
2018-08-29Initialise rays_found count in test_ray_separation.Ibrahn Sahir
2018-08-26Correctly set safe_motion on cast_motion query Fixes: #21212Andrea Catania
2018-08-21Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania
2018-08-20Fixes to move and slide and ray separation, implement separation in Godot phy...Juan Linietsky
2018-08-19Added ray shape and move_and_slide with snapping on 3D.Andrea Catania
2018-08-18Improved move_and_slide function to stay on slope and fall on steep slopeAndrea Catania
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky
2018-08-07Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania
2018-07-26Merge pull request #15643 from organicpencil/bullet_contact_impulseRémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-23Implemented Soft bodyAndreaCatania
2018-07-23Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky
2018-05-27Improved kinematic test_body_motion codeAndrea Catania
2018-05-11Implemented physics materialAndreaCatania
2018-04-14Avoid converting Quat to Euler angles when not necessary.tagcup
2018-04-12Fixed wrong function callAndrea Catania
2018-04-12Rigidbody wake up when hitten by a kinematic bodyAndrea Catania
2018-04-04Merge pull request #17959 from AndreaCatania/kinfix2Rémi Verschelde
2018-04-04Fixed kinematic sliding on trimeshAndrea Catania
2018-04-01physics area added monitorable checkAndrea Catania
2018-02-25Fixed kinematic char slidingAndrea Catania
2018-02-21Fix typos with codespellluz.paz
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-14Added return true o collide when no rusult is NULLAndrea Catania
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-12Expose PhysicsDirectBodyState.get_contact_impulseLee Pugh
2018-01-08Fixed Bullet collision shapes scaleAndreaCatania