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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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space_bullet.cpp
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Author
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-03-27
KinematicBody performance and quality improvements
Daniel Rakos
2019-02-22
Revert "Optimized area check"
Rémi Verschelde
2019-02-21
Merge pull request #26111 from AndreaCatania/areaopti
Rémi Verschelde
2019-02-21
Optimized area check
Andrea Catania
2019-02-19
Merge pull request #25788 from aqnuep/rayshape_fix
Rémi Verschelde
2019-02-19
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
Daniel Rakos
2019-02-18
Fixed area collision report with concave
Andrea Catania
2019-02-18
Added support to scale areas
Andrea Catania
2019-01-21
Fixed area overlaps if not move
Andrea Catania
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-22
Improved algorithm that check collision
Andrea Catania
2018-10-07
Optimitzed area overlap checks
Andrea Catania
2018-10-05
Removed wrong equal vertex thresold to GJK solver
Andrea Catania
2018-10-05
Added correct allowed penetration parameter to cast motion API
Andrea Catania
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-22
Corrected cast_motion query behaviour
Andrea Catania
2018-09-22
Added rayshape solver algorithm to soft body configurator fixes #22283 fixes ...
Andrea Catania
2018-09-19
Added check to prevent contact signal to happen too early
Andrea Catania
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-06
Fixing trimesh precision
Andrea Catania
2018-09-06
Optimized in case is used just 1 shape with no transform
Andrea Catania
2018-09-05
Fixed bullet area vs Trimesh shape overlap
Andrea Catania
2018-08-29
Initialise rays_found count in test_ray_separation.
Ibrahn Sahir
2018-08-26
Correctly set safe_motion on cast_motion query Fixes: #21212
Andrea Catania
2018-08-21
Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-08-20
Fixes to move and slide and ray separation, implement separation in Godot phy...
Juan Linietsky
2018-08-19
Added ray shape and move_and_slide with snapping on 3D.
Andrea Catania
2018-08-18
Improved move_and_slide function to stay on slope and fall on steep slope
Andrea Catania
2018-08-07
Merge pull request #20381 from AndreaCatania/phymat_2
Juan Linietsky
2018-08-07
Removed physics material combination mode. Added rough and absorbent paramete...
Andrea Catania
2018-07-26
Merge pull request #15643 from organicpencil/bullet_contact_impulse
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Merge pull request #12403 from AndreaCatania/phymat
Juan Linietsky
2018-05-27
Improved kinematic test_body_motion code
Andrea Catania
2018-05-11
Implemented physics material
AndreaCatania
2018-04-14
Avoid converting Quat to Euler angles when not necessary.
tagcup
2018-04-12
Fixed wrong function call
Andrea Catania
2018-04-12
Rigidbody wake up when hitten by a kinematic body
Andrea Catania
2018-04-04
Merge pull request #17959 from AndreaCatania/kinfix2
Rémi Verschelde
2018-04-04
Fixed kinematic sliding on trimesh
Andrea Catania
2018-04-01
physics area added monitorable check
Andrea Catania
2018-02-25
Fixed kinematic char sliding
Andrea Catania
2018-02-21
Fix typos with codespell
luz.paz
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-14
Added return true o collide when no rusult is NULL
Andrea Catania
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-12
Expose PhysicsDirectBodyState.get_contact_impulse
Lee Pugh
2018-01-08
Fixed Bullet collision shapes scale
AndreaCatania
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