Age | Commit message (Expand) | Author |
2021-09-29 | Rename RID's `getornull()` to `get_or_null()` | Hugo Locurcio |
2021-09-27 | Reload kinematic shapes when changing PhysicsBody mode to Kinematic to preven... | BimDav |
2021-08-18 | Fixes in Bullet body_test_motion | PouleyKetchoupp |
2021-08-09 | Fix 3D moving platform logic | PouleyKetchoupp |
2021-07-19 | One-directional collision layer check for rigid bodies and soft bodies | PouleyKetchoupp |
2021-07-19 | Ensure KinematicBodies only interact with other Bodies with matching mask. | Marcel Admiraal |
2021-06-07 | Style: Cleanup uses of double spaces between words | Rémi Verschelde |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-04-06 | Check for the use of an empty shape in Bullet Kinematic collisions | Marcel Admiraal |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 |
2021-02-08 | Initialize class/struct variables with default values in modules/ | Rafał Mikrut |
2021-01-28 | Use real_t in physics code | Aaron Franke |
2021-01-14 | Merge pull request #43923 from madmiraal/fix-43588 | Rémi Verschelde |
2021-01-13 | Only remove Bullet's body constraints when removing body from space | Marcel Admiraal |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-31 | Add signal to inform joint that body has exited tree | Marcel Admiraal |
2020-12-28 | Merge pull request #42881 from madmiraal/fix-39767 | Rémi Verschelde |
2020-11-27 | Fix cast_motion sometimes failing | Marcel Admiraal |
2020-11-26 | Remove any constraints connected to a Bullet body when removing it | Marcel Admiraal |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-19 | Set Bullet collision shape index to zero when using a single shape | Marcel Admiraal |
2020-10-08 | Fixed #41040 in an alternative way now that #39726 is reverted | Andrea Catania |
2020-10-08 | Revert "Optimized physics object spawn time and optimized shape usage when th... | Andrea Catania |
2020-10-08 | Revert "- Enhanced the flush mechanism by flushing only needed thing." | Andrea Catania |
2020-10-02 | Updated getters and setters names for toplevel | Duroxxigar |
2020-08-05 | Fixes leak when creating bullet shape | Rafał Mikrut |
2020-07-27 | Merge pull request #40252 from AndreaCatania/flush | Rémi Verschelde |
2020-07-27 | - Enhanced the flush mechanism by flushing only needed thing. | Andrea Catania |
2020-07-18 | Use difference in position to check whether motion in Bullet is too close | Marcel Admiraal |
2020-07-08 | Move Bullet physics query flush from Bullet space pre-tick callback to | Marcel Admiraal |
2020-07-07 | Merge pull request #39726 from AndreaCatania/add_body_impr_physics | Rémi Verschelde |
2020-07-07 | Merge pull request #39735 from AndreaCatania/bullet_phy_add_api | Rémi Verschelde |
2020-06-24 | Added BulletPhysics APIs to return internal objects and fixed a typo. | Andrea Catania |
2020-06-24 | Optimized physics object spawn time and optimized shape usage when the shape ... | Andrea Catania |
2020-06-22 | Merge pull request #39747 from nekomatata/fix-crash-space-query | Rémi Verschelde |
2020-06-22 | Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries | PouleyKetchoupp |
2020-06-21 | Check for motion in cast_motion() before doing Bullet convexSweepTest(). | Marcel Admiraal |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Enforce use of bool literals instead of integers | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-27 | Better damping implementation for Bullet rigid bodies | PouleyKetchoupp |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-26 | Merge pull request #33690 from Phischermen/area-enhancement | Rémi Verschelde |
2020-02-24 | Enabled concave collision detection with Areas in Bullet. | Phischermen |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |