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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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bullet
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space_bullet.cpp
Age
Commit message (
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Author
2018-04-14
Avoid converting Quat to Euler angles when not necessary.
tagcup
2018-04-12
Fixed wrong function call
Andrea Catania
2018-04-12
Rigidbody wake up when hitten by a kinematic body
Andrea Catania
2018-04-04
Merge pull request #17959 from AndreaCatania/kinfix2
Rémi Verschelde
2018-04-04
Fixed kinematic sliding on trimesh
Andrea Catania
2018-04-01
physics area added monitorable check
Andrea Catania
2018-02-25
Fixed kinematic char sliding
Andrea Catania
2018-02-21
Fix typos with codespell
luz.paz
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-14
Added return true o collide when no rusult is NULL
Andrea Catania
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-08
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-10
Ray cast return shape id. Fixes #14473
AndreaCatania
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-23
Merge pull request #13202 from AndreaCatania/master
Rémi Verschelde
2017-11-23
Space override scratching when body is add to world
AndreaCatania
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-20
bullet cast_motion: reordered null check
muiroc
2017-11-19
Added null check in Bullet cast_motion API
AndreaCatania
2017-11-19
Fixed gravity scale
AndreaCatania
2017-11-19
Removed dynamic_cast from Bullet Server
AndreaCatania
2017-11-19
Fixed kinematic movement on concave shape
AndreaCatania
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-11-04
Bullet physics engine implementation
AndreaCatania