Age | Commit message (Expand) | Author |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-10-01 | Remove scene code in physics servers | PouleyKetchoupp |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-03-18 | SoftBody support in GodotPhysics 3D | PouleyKetchoupp |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-08 | Initialize class/struct variables with default values in modules/ | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-10-08 | Revert "Optimized physics object spawn time and optimized shape usage when th... | Andrea Catania |
2020-10-08 | Revert "- Enhanced the flush mechanism by flushing only needed thing." | Andrea Catania |
2020-07-27 | - Enhanced the flush mechanism by flushing only needed thing. | Andrea Catania |
2020-06-24 | Optimized physics object spawn time and optimized shape usage when the shape ... | Andrea Catania |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-10-07 | Optimitzed area overlap checks | Andrea Catania |
2018-07-23 | Implemented Soft body | AndreaCatania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-04 | Bullet physics engine implementation | AndreaCatania |