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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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bullet
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slider_joint_bullet.cpp
Age
Commit message (
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Author
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-09
Fixed joint scale
AndreaCatania
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-04
Bullet physics engine implementation
AndreaCatania