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path: root/modules/bullet/shape_bullet.h
AgeCommit message (Expand)Author
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-08Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania
2020-06-24Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-23Changed default capsule axis to verticalYuri Roubinsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-21Merge pull request #20101 from panzergame/shape_marginRémi Verschelde
2018-08-16Expose bullet shape margin to UI.Tristan Porteries
2018-07-01added cylinder shape supportmuiroc
2018-03-28Make heightmap shape usable from PhysicsServerMarc Gilleron
2018-02-19Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...Andrea Catania
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-08Fixed Bullet collision shapes scaleAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Merge pull request #13257 from AndreaCatania/masterRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-23Fixed kinematic movement stuck, Changed how shape scale works, OptimizedAndreaCatania
2017-11-04Bullet physics engine implementationAndreaCatania