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path: root/modules/bullet/shape_bullet.h
AgeCommit message (Collapse)Author
2018-03-28Make heightmap shape usable from PhysicsServerMarc Gilleron
- Fixed bad size check - Fixed bad member initialization - Removed unused cell_size (Bullet expects us to use localScaling) - Accept precomputed min/max height, will be calculated if not provided
2018-02-19Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵Andrea Catania
shape
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-08Fixed Bullet collision shapes scaleAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Merge pull request #13257 from AndreaCatania/masterRémi Verschelde
Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-23Fixed kinematic movement stuck, Changed how shape scale works, OptimizedAndreaCatania
2017-11-04Bullet physics engine implementationAndreaCatania
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.