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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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bullet
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shape_bullet.cpp
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Author
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-27
Fix size in HeightMapShapeBullet::set_data
Rémi Verschelde
2018-12-09
Merge pull request #20745 from Zylann/heightmap_from_image
Rémi Verschelde
2018-10-06
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-10-05
Improved trimesh stability
Andrea Catania
2018-09-06
Fixing trimesh precision
Andrea Catania
2018-08-29
Fixed crash if convex has 0 vertices
Andrea Catania
2018-08-21
Merge pull request #20101 from panzergame/shape_margin
Rémi Verschelde
2018-08-16
Expose bullet shape margin to UI.
Tristan Porteries
2018-08-05
Allow to create a heightmap collision shape from an image
Marc Gilleron
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-01
added cylinder shape support
muiroc
2018-04-05
Merge pull request #17806 from Zylann/fix_heightmap_shape_size_check
Rémi Verschelde
2018-04-02
Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to e...
Alexander Alekseev
2018-03-28
Make heightmap shape usable from PhysicsServer
Marc Gilleron
2018-02-19
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-08
Removed useless error print on bullet shapes
AndreaCatania
2018-01-08
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-23
Removed shape margin
AndreaCatania
2017-11-04
Bullet physics engine implementation
AndreaCatania