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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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modules
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bullet
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shape_bullet.cpp
Age
Commit message (
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Author
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-01
added cylinder shape support
muiroc
2018-04-05
Merge pull request #17806 from Zylann/fix_heightmap_shape_size_check
Rémi Verschelde
2018-04-02
Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to e...
Alexander Alekseev
2018-03-28
Make heightmap shape usable from PhysicsServer
Marc Gilleron
2018-02-19
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-08
Removed useless error print on bullet shapes
AndreaCatania
2018-01-08
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-23
Removed shape margin
AndreaCatania
2017-11-04
Bullet physics engine implementation
AndreaCatania