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path: root/modules/bullet/shape_bullet.cpp
AgeCommit message (Expand)Author
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-03-25Heightmap collision shape support in Godot PhysicsPouleyKetchoupp
2021-03-18Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp
2021-01-28Use real_t in physics codeAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-08Reapply -Avoid adding margin twice along capsule Y axisMarcel Admiraal
2020-10-08Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania
2020-09-06Avoid adding margin twice along capsule Y axisAndrea Catania
2020-07-24Ensure Bullet HeightMapShape3D data width and depth are at least 2.Marcel Admiraal
2020-06-24Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-23Changed default capsule axis to verticalYuri Roubinsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-12Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner
2019-05-16Revert "Revert "Implemented terrain raycast acceleration""Rémi Verschelde
2019-04-23Revert "Implemented terrain raycast acceleration"Rémi Verschelde
2019-04-23Merge pull request #25543 from Zylann/optimize_bullet_heightfield_raycast2Hein-Pieter van Braam
2019-04-04Fix wrong heights data used to compute min and max heightsMarc Gilleron
2019-02-01Implemented terrain raycast acceleration using Bresenham traversal and 1 leve...Marc Gilleron
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-27Fix size in HeightMapShapeBullet::set_dataRémi Verschelde
2018-12-09Merge pull request #20745 from Zylann/heightmap_from_imageRémi Verschelde
2018-10-06Improved code that handles collision shapes, fixes #21945Andrea Catania
2018-10-05Improved trimesh stabilityAndrea Catania
2018-09-06Fixing trimesh precisionAndrea Catania
2018-08-29Fixed crash if convex has 0 verticesAndrea Catania
2018-08-21Merge pull request #20101 from panzergame/shape_marginRémi Verschelde
2018-08-16Expose bullet shape margin to UI.Tristan Porteries
2018-08-05Allow to create a heightmap collision shape from an imageMarc Gilleron
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-01added cylinder shape supportmuiroc
2018-04-05Merge pull request #17806 from Zylann/fix_heightmap_shape_size_checkRémi Verschelde
2018-04-02Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to e...Alexander Alekseev
2018-03-28Make heightmap shape usable from PhysicsServerMarc Gilleron
2018-02-19Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...Andrea Catania
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-08Removed useless error print on bullet shapesAndreaCatania
2018-01-08Fixed Bullet collision shapes scaleAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Merge pull request #13257 from AndreaCatania/masterRémi Verschelde