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Godot with FMOD integration
RayHammer
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bullet
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shape_bullet.cpp
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Author
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-03-25
Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-18
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-01-28
Use real_t in physics code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-08
Reapply -Avoid adding margin twice along capsule Y axis
Marcel Admiraal
2020-10-08
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-09-06
Avoid adding margin twice along capsule Y axis
Andrea Catania
2020-07-24
Ensure Bullet HeightMapShape3D data width and depth are at least 2.
Marcel Admiraal
2020-06-24
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Changed default capsule axis to vertical
Yuri Roubinsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-05-16
Revert "Revert "Implemented terrain raycast acceleration""
Rémi Verschelde
2019-04-23
Revert "Implemented terrain raycast acceleration"
Rémi Verschelde
2019-04-23
Merge pull request #25543 from Zylann/optimize_bullet_heightfield_raycast2
Hein-Pieter van Braam
2019-04-04
Fix wrong heights data used to compute min and max heights
Marc Gilleron
2019-02-01
Implemented terrain raycast acceleration using Bresenham traversal and 1 leve...
Marc Gilleron
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-27
Fix size in HeightMapShapeBullet::set_data
Rémi Verschelde
2018-12-09
Merge pull request #20745 from Zylann/heightmap_from_image
Rémi Verschelde
2018-10-06
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-10-05
Improved trimesh stability
Andrea Catania
2018-09-06
Fixing trimesh precision
Andrea Catania
2018-08-29
Fixed crash if convex has 0 vertices
Andrea Catania
2018-08-21
Merge pull request #20101 from panzergame/shape_margin
Rémi Verschelde
2018-08-16
Expose bullet shape margin to UI.
Tristan Porteries
2018-08-05
Allow to create a heightmap collision shape from an image
Marc Gilleron
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-01
added cylinder shape support
muiroc
2018-04-05
Merge pull request #17806 from Zylann/fix_heightmap_shape_size_check
Rémi Verschelde
2018-04-02
Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to e...
Alexander Alekseev
2018-03-28
Make heightmap shape usable from PhysicsServer
Marc Gilleron
2018-02-19
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-08
Removed useless error print on bullet shapes
AndreaCatania
2018-01-08
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
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