Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-10 | Implemented physics linear and angular lock | AndreaCatania | |
2017-12-09 | Merge pull request #12756 from Stratos695/master | Rémi Verschelde | |
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500) | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-10 | Allow double-axis lock in RigidBody and KinematicBody | Eric Rybicki | |
2017-11-07 | Rewritten kinematic system | AndreaCatania | |
2017-11-04 | Bullet physics engine implementation | AndreaCatania | |
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it. |