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godot-fmod
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Godot with FMOD integration
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rigid_body_bullet.h
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-26
Remove any constraints connected to a Bullet body when removing it
Marcel Admiraal
2020-10-08
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-07-27
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-07
Merge pull request #39726 from AndreaCatania/add_body_impr_physics
Rémi Verschelde
2020-06-24
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-14
Fix set_sleep_state in Bullet body direct state
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-07-23
Update some dead links in the codebase
Michael Alexsander Silva Dias
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-02-21
Fix warnings seen with -Wignored-qualifiers.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-22
Improved algorithm that check collision
Andrea Catania
2018-10-07
Optimitzed area overlap checks
Andrea Catania
2018-10-06
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-10-01
Fix mismatched class/struct definition warnings [-Wmismatched-tags]
Rémi Verschelde
2018-09-06
Optimized in case is used just 1 shape with no transform
Andrea Catania
2018-08-07
Merge pull request #20381 from AndreaCatania/phymat_2
Juan Linietsky
2018-08-07
Removed physics material combination mode. Added rough and absorbent paramete...
Andrea Catania
2018-07-26
Merge pull request #15643 from organicpencil/bullet_contact_impulse
Rémi Verschelde
2018-07-24
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-05-11
Implemented physics material
AndreaCatania
2018-02-27
Implemented Bullet method omit forces
Andrea Catania
2018-02-16
Added Physics state APIs
Andrea Catania
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-12
Expose PhysicsDirectBodyState.get_contact_impulse
Lee Pugh
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Fixed rigidbody sleping, Fixes #13952
AndreaCatania
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-12-09
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-11-04
Bullet physics engine implementation
AndreaCatania