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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rigid_body_bullet.h
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Author
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-22
Improved algorithm that check collision
Andrea Catania
2018-10-07
Optimitzed area overlap checks
Andrea Catania
2018-10-06
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-10-01
Fix mismatched class/struct definition warnings [-Wmismatched-tags]
Rémi Verschelde
2018-09-06
Optimized in case is used just 1 shape with no transform
Andrea Catania
2018-08-07
Merge pull request #20381 from AndreaCatania/phymat_2
Juan Linietsky
2018-08-07
Removed physics material combination mode. Added rough and absorbent paramete...
Andrea Catania
2018-07-26
Merge pull request #15643 from organicpencil/bullet_contact_impulse
Rémi Verschelde
2018-07-24
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-05-11
Implemented physics material
AndreaCatania
2018-02-27
Implemented Bullet method omit forces
Andrea Catania
2018-02-16
Added Physics state APIs
Andrea Catania
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-12
Expose PhysicsDirectBodyState.get_contact_impulse
Lee Pugh
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Fixed rigidbody sleping, Fixes #13952
AndreaCatania
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-12-09
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-11-04
Bullet physics engine implementation
AndreaCatania