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path: root/modules/bullet/rigid_body_bullet.cpp
AgeCommit message (Expand)Author
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-18Merge pull request #42306 from madmiraal/fix-39947Camille Mohr-Daurat
2021-09-28Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat
2021-09-27init_kinematic_utilities from the start for kinematic bodiesBimDav
2021-09-27Reload kinematic shapes when changing PhysicsBody mode to Kinematic to preven...BimDav
2021-09-16Clarify RigidDynamicBody modesPouleyKetchoupp
2021-08-09Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-01-28Use real_t in physics codeAaron Franke
2021-01-13Only remove Bullet's body constraints when removing body from spaceMarcel Admiraal
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-19Merge pull request #43898 from madmiraal/fix-43852Rémi Verschelde
2020-11-26Remove any constraints connected to a Bullet body when removing itMarcel Admiraal
2020-11-25Fixed ccd enabled by default on Bullet bodiesPouleyKetchoupp
2020-10-13Merge pull request #42592 from madmiraal/fix-42567Rémi Verschelde
2020-10-08Update Bullet Area overlaps when Area properties or shapes change.Marcel Admiraal
2020-10-08Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania
2020-10-08Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania
2020-10-06Initialise Bullet RigidBody friction to the expected value of 1.0Marcel Admiraal
2020-09-14Fix RigidBodyBullet areasWhereIam element shift.Marcel Admiraal
2020-08-03Reload Bullet space override modifier even when RigidBody is inactive.Marcel Admiraal
2020-07-27- Enhanced the flush mechanism by flushing only needed thing.Andrea Catania
2020-07-12Set isScratchedSpaceOverrideModificator to false when removing aMarcel Admiraal
2020-07-07Merge pull request #39726 from AndreaCatania/add_body_impr_physicsRémi Verschelde
2020-06-24Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-05-19Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-27Better damping implementation for Bullet rigid bodiesPouleyKetchoupp
2020-04-14Fix set_sleep_state in Bullet body direct statePouleyKetchoupp
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-09change an exclamation mark to a dotPierre Caye
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-05Add do..while(0) wrappers to macros without one.Marcel Admiraal
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-01-21Bullet: Prevent potential division by zeroRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-28Fix some crashes and using null pointersRafał Mikrut
2019-10-14Call activate function when setting RigidBodyBullet activation state.Marcel Admiraal
2019-10-08Fixed RigidBody stuttering when changing collision layer/maskPouleyKetchoupp
2019-07-07Fixes minor issues found by static analyzerqarmin