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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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bullet
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rigid_body_bullet.cpp
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Commit message (
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Author
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-01-21
Bullet: Prevent potential division by zero
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-14
Call activate function when setting RigidBodyBullet activation state.
Marcel Admiraal
2019-10-08
Fixed RigidBody stuttering when changing collision layer/mask
PouleyKetchoupp
2019-07-07
Fixes minor issues found by static analyzer
qarmin
2019-07-01
fix some crashes
Furkan Türkal
2019-05-16
Improved CCD calculation algorithm
Andrea Catania
2019-04-06
Fix missing re-activation of bullet physics sleep feature
ShyRed
2019-01-30
Avoid inertia calculation for empty shape - Bullet
Andrea Catania
2019-01-28
Fixed Rigidbody first frame center spawn
Andrea Catania
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-22
Improved algorithm that check collision
Andrea Catania
2018-11-16
Fix some undefined behaviour in Bullet module.
Ibrahn Sahir
2018-10-07
Optimitzed area overlap checks
Andrea Catania
2018-10-06
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-19
Added automatically set velocity when rigid is kinematic
Andrea Catania
2018-09-12
Misc. typos
luz.paz
2018-09-10
Fiex bullet crash
Andrea Catania
2018-09-07
Fixed crash during raycast and CCD radius calculation
Andrea Catania
2018-09-06
Fixing trimesh precision
Andrea Catania
2018-09-06
Optimized in case is used just 1 shape with no transform
Andrea Catania
2018-08-07
Merge pull request #20381 from AndreaCatania/phymat_2
Juan Linietsky
2018-08-07
Removed physics material combination mode. Added rough and absorbent paramete...
Andrea Catania
2018-07-26
Merge pull request #15643 from organicpencil/bullet_contact_impulse
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-24
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-07-23
Merge pull request #12403 from AndreaCatania/phymat
Juan Linietsky
2018-07-01
added cylinder shape support
muiroc
2018-05-11
Implemented physics material
AndreaCatania
2018-02-27
Implemented Bullet method omit forces
Andrea Catania
2018-02-16
Added Physics state APIs
Andrea Catania
2018-02-13
Fixes gravity calculation for kinematic bodies in Bullet
Neil Moore
2018-01-21
attemp to fix #15743
Mariano Suligoy
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-12
Expose PhysicsDirectBodyState.get_contact_impulse
Lee Pugh
2018-01-08
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-23
Fixed dispatch callback
AndreaCatania
2017-12-23
Fixed rigidbody sleping, Fixes #13952
AndreaCatania
2017-12-11
Merge pull request #13836 from AndreaCatania/scale
Rémi Verschelde
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