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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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bullet
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rigid_body_bullet.cpp
Age
Commit message (
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Author
2018-02-27
Implemented Bullet method omit forces
Andrea Catania
2018-02-16
Added Physics state APIs
Andrea Catania
2018-02-13
Fixes gravity calculation for kinematic bodies in Bullet
Neil Moore
2018-01-21
attemp to fix #15743
Mariano Suligoy
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-08
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-23
Fixed dispatch callback
AndreaCatania
2017-12-23
Fixed rigidbody sleping, Fixes #13952
AndreaCatania
2017-12-11
Merge pull request #13836 from AndreaCatania/scale
Rémi Verschelde
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-12-09
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-08
Fixed bullet get_transform scale
AndreaCatania
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-21
Set gravity on change body mode
AndreaCatania
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-11-04
Bullet physics engine implementation
AndreaCatania