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Godot with FMOD integration
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rigid_body_bullet.cpp
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Author
2021-01-28
Use real_t in physics code
Aaron Franke
2021-01-13
Only remove Bullet's body constraints when removing body from space
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-19
Merge pull request #43898 from madmiraal/fix-43852
Rémi Verschelde
2020-11-26
Remove any constraints connected to a Bullet body when removing it
Marcel Admiraal
2020-11-25
Fixed ccd enabled by default on Bullet bodies
PouleyKetchoupp
2020-10-13
Merge pull request #42592 from madmiraal/fix-42567
Rémi Verschelde
2020-10-08
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-06
Initialise Bullet RigidBody friction to the expected value of 1.0
Marcel Admiraal
2020-09-14
Fix RigidBodyBullet areasWhereIam element shift.
Marcel Admiraal
2020-08-03
Reload Bullet space override modifier even when RigidBody is inactive.
Marcel Admiraal
2020-07-27
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-12
Set isScratchedSpaceOverrideModificator to false when removing a
Marcel Admiraal
2020-07-07
Merge pull request #39726 from AndreaCatania/add_body_impr_physics
Rémi Verschelde
2020-06-24
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-27
Better damping implementation for Bullet rigid bodies
PouleyKetchoupp
2020-04-14
Fix set_sleep_state in Bullet body direct state
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-09
change an exclamation mark to a dot
Pierre Caye
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-01-21
Bullet: Prevent potential division by zero
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-14
Call activate function when setting RigidBodyBullet activation state.
Marcel Admiraal
2019-10-08
Fixed RigidBody stuttering when changing collision layer/mask
PouleyKetchoupp
2019-07-07
Fixes minor issues found by static analyzer
qarmin
2019-07-01
fix some crashes
Furkan Türkal
2019-05-16
Improved CCD calculation algorithm
Andrea Catania
2019-04-06
Fix missing re-activation of bullet physics sleep feature
ShyRed
2019-01-30
Avoid inertia calculation for empty shape - Bullet
Andrea Catania
2019-01-28
Fixed Rigidbody first frame center spawn
Andrea Catania
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-22
Improved algorithm that check collision
Andrea Catania
2018-11-16
Fix some undefined behaviour in Bullet module.
Ibrahn Sahir
2018-10-07
Optimitzed area overlap checks
Andrea Catania
2018-10-06
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
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