Age | Commit message (Expand) | Author |
2020-02-05 | Add do..while(0) wrappers to macros without one. | Marcel Admiraal |
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal |
2020-01-21 | Bullet: Prevent potential division by zero | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-10-28 | Fix some crashes and using null pointers | Rafał Mikrut |
2019-10-14 | Call activate function when setting RigidBodyBullet activation state. | Marcel Admiraal |
2019-10-08 | Fixed RigidBody stuttering when changing collision layer/mask | PouleyKetchoupp |
2019-07-07 | Fixes minor issues found by static analyzer | qarmin |
2019-07-01 | fix some crashes | Furkan Türkal |
2019-05-16 | Improved CCD calculation algorithm | Andrea Catania |
2019-04-06 | Fix missing re-activation of bullet physics sleep feature | ShyRed |
2019-01-30 | Avoid inertia calculation for empty shape - Bullet | Andrea Catania |
2019-01-28 | Fixed Rigidbody first frame center spawn | Andrea Catania |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-22 | Improved algorithm that check collision | Andrea Catania |
2018-11-16 | Fix some undefined behaviour in Bullet module. | Ibrahn Sahir |
2018-10-07 | Optimitzed area overlap checks | Andrea Catania |
2018-10-06 | Improved code that handles collision shapes, fixes #21945 | Andrea Catania |
2018-09-28 | Fix warnings about wrong member initialization order [-Wreorder] | Rémi Verschelde |
2018-09-27 | Fix warnings about unhandled enum value in switch [-Wswitch] | Rémi Verschelde |
2018-09-19 | Added automatically set velocity when rigid is kinematic | Andrea Catania |
2018-09-12 | Misc. typos | luz.paz |
2018-09-10 | Fiex bullet crash | Andrea Catania |
2018-09-07 | Fixed crash during raycast and CCD radius calculation | Andrea Catania |
2018-09-06 | Fixing trimesh precision | Andrea Catania |
2018-09-06 | Optimized in case is used just 1 shape with no transform | Andrea Catania |
2018-08-07 | Merge pull request #20381 from AndreaCatania/phymat_2 | Juan Linietsky |
2018-08-07 | Removed physics material combination mode. Added rough and absorbent paramete... | Andrea Catania |
2018-07-26 | Merge pull request #15643 from organicpencil/bullet_contact_impulse | Rémi Verschelde |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-24 | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell |
2018-07-23 | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky |
2018-07-01 | added cylinder shape support | muiroc |
2018-05-11 | Implemented physics material | AndreaCatania |
2018-02-27 | Implemented Bullet method omit forces | Andrea Catania |
2018-02-16 | Added Physics state APIs | Andrea Catania |
2018-02-13 | Fixes gravity calculation for kinematic bodies in Bullet | Neil Moore |
2018-01-21 | attemp to fix #15743 | Mariano Suligoy |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-12 | Expose PhysicsDirectBodyState.get_contact_impulse | Lee Pugh |
2018-01-08 | Fixed Bullet collision shapes scale | AndreaCatania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-04 | Merge pull request #13257 from AndreaCatania/master | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-23 | Fixed kinematic movement stuck, Changed how shape scale works, Optimized | AndreaCatania |
2017-12-23 | Fixed dispatch callback | AndreaCatania |
2017-12-23 | Fixed rigidbody sleping, Fixes #13952 | AndreaCatania |
2017-12-11 | Merge pull request #13836 from AndreaCatania/scale | Rémi Verschelde |
2017-12-10 | Implemented physics linear and angular lock | AndreaCatania |
2017-12-09 | Merge pull request #12756 from Stratos695/master | Rémi Verschelde |