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path: root/modules/bullet/rigid_body_bullet.cpp
AgeCommit message (Expand)Author
2019-10-08Fixed RigidBody stuttering when changing collision layer/maskPouleyKetchoupp
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-07-01fix some crashesFurkan Türkal
2019-05-16Improved CCD calculation algorithmAndrea Catania
2019-04-06Fix missing re-activation of bullet physics sleep featureShyRed
2019-01-30Avoid inertia calculation for empty shape - BulletAndrea Catania
2019-01-28Fixed Rigidbody first frame center spawnAndrea Catania
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-22Improved algorithm that check collisionAndrea Catania
2018-11-16Fix some undefined behaviour in Bullet module.Ibrahn Sahir
2018-10-07Optimitzed area overlap checksAndrea Catania
2018-10-06Improved code that handles collision shapes, fixes #21945Andrea Catania
2018-09-28Fix warnings about wrong member initialization order [-Wreorder]Rémi Verschelde
2018-09-27Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde
2018-09-19Added automatically set velocity when rigid is kinematicAndrea Catania
2018-09-12Misc. typosluz.paz
2018-09-10Fiex bullet crashAndrea Catania
2018-09-07Fixed crash during raycast and CCD radius calculationAndrea Catania
2018-09-06Fixing trimesh precisionAndrea Catania
2018-09-06Optimized in case is used just 1 shape with no transformAndrea Catania
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky
2018-08-07Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania
2018-07-26Merge pull request #15643 from organicpencil/bullet_contact_impulseRémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-24Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell
2018-07-23Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky
2018-07-01added cylinder shape supportmuiroc
2018-05-11Implemented physics materialAndreaCatania
2018-02-27Implemented Bullet method omit forcesAndrea Catania
2018-02-16Added Physics state APIsAndrea Catania
2018-02-13Fixes gravity calculation for kinematic bodies in BulletNeil Moore
2018-01-21attemp to fix #15743Mariano Suligoy
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-12Expose PhysicsDirectBodyState.get_contact_impulseLee Pugh
2018-01-08Fixed Bullet collision shapes scaleAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Merge pull request #13257 from AndreaCatania/masterRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-23Fixed kinematic movement stuck, Changed how shape scale works, OptimizedAndreaCatania
2017-12-23Fixed dispatch callbackAndreaCatania
2017-12-23Fixed rigidbody sleping, Fixes #13952AndreaCatania
2017-12-11Merge pull request #13836 from AndreaCatania/scaleRémi Verschelde
2017-12-10Implemented physics linear and angular lockAndreaCatania
2017-12-09Merge pull request #12756 from Stratos695/masterRémi Verschelde
2017-12-08Fixed bullet get_transform scaleAndreaCatania
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-21Set gravity on change body modeAndreaCatania
2017-11-10Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki
2017-11-07Rewritten kinematic systemAndreaCatania
2017-11-04Bullet physics engine implementationAndreaCatania