Age | Commit message (Expand) | Author |
---|---|---|
2018-09-07 | Fixed crash during raycast and CCD radius calculation | Andrea Catania |
2018-09-06 | Fixing trimesh precision | Andrea Catania |
2018-08-21 | Added ray / shape / point / motion / rest cast exclusion of area and or body | Andrea Catania |
2018-04-04 | Fixed kinematic sliding on trimesh | Andrea Catania |
2018-02-25 | Fixed kinematic char sliding | Andrea Catania |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania |
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-10 | Ray cast return shape id. Fixes #14473 | AndreaCatania |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-11-19 | Fixed kinematic movement on concave shape | AndreaCatania |
2017-11-07 | Rewritten kinematic system | AndreaCatania |
2017-11-04 | Bullet physics engine implementation | AndreaCatania |