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path: root/modules/bullet/godot_result_callbacks.h
AgeCommit message (Collapse)Author
2018-04-04Fixed kinematic sliding on trimeshAndrea Catania
2018-02-25Fixed kinematic char slidingAndrea Catania
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-10Ray cast return shape id. Fixes #14473AndreaCatania
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-19Fixed kinematic movement on concave shapeAndreaCatania
2017-11-07Rewritten kinematic systemAndreaCatania
2017-11-04Bullet physics engine implementationAndreaCatania
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.