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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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godot_result_callbacks.h
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-07
Fixed crash during raycast and CCD radius calculation
Andrea Catania
2018-09-06
Fixing trimesh precision
Andrea Catania
2018-08-21
Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-04-04
Fixed kinematic sliding on trimesh
Andrea Catania
2018-02-25
Fixed kinematic char sliding
Andrea Catania
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
Ray cast return shape id. Fixes #14473
AndreaCatania
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-19
Fixed kinematic movement on concave shape
AndreaCatania
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-11-04
Bullet physics engine implementation
AndreaCatania