Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-22 | `GodotRestInfoContactResultCallback::addSingleResult` now returns normal | Daniel Abbott | |
`PhysicsDirectSpaceState.get_rest_info()` now provides normals in result Addresses issue 24558 | |||
2018-11-26 | Add more max-checking to physics queries | Florian Jung | |
Fixes some out-of-bounds problems when there are more collisions than have been requested for. This extends what has been done in 444b8471a3. Fixes godotengine/godot#23990 | |||
2018-09-16 | Add null check in godot result callback | muiroc | |
2018-09-06 | Fixing trimesh precision | Andrea Catania | |
2018-08-21 | Added ray / shape / point / motion / rest cast exclusion of area and or body | Andrea Catania | |
2018-08-20 | Merge pull request #20908 from AndreaCatania/kiSlope | Juan Linietsky | |
Improved move_and_slide function stay on slope | |||
2018-08-19 | Bullet picking will now ignore objects without input_ray_pickable | John Teasdale | |
2018-08-19 | Added ray shape and move_and_slide with snapping on 3D. | Andrea Catania | |
Added stop_on_slope on 2d part | |||
2018-05-07 | Implemented ragdoll | AndreaCatania | |
Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints | |||
2018-04-12 | Removed useless check | Andrea Catania | |
2018-04-04 | Corrected physics query max result checking | Andrea Catania | |
2018-04-04 | Fixed kinematic sliding on trimesh | Andrea Catania | |
2018-02-25 | Fixed kinematic char sliding | Andrea Catania | |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-23 | Fixed intersect_shape crash, closes #13697 | AndreaCatania | |
2017-11-19 | Fixed kinematic movement on concave shape | AndreaCatania | |
2017-11-07 | Rewritten kinematic system | AndreaCatania | |
2017-11-04 | Bullet physics engine implementation | AndreaCatania | |
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it. |