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path: root/modules/bullet/godot_ray_world_algorithm.cpp
AgeCommit message (Expand)Author
2022-01-04Style: Remove inconsistently used `@author` docstringsRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-03-27KinematicBody performance and quality improvementsDaniel Rakos
2019-02-20Fix RayShape collision jitter when used with a RigidBodyDaniel Rakos
2019-02-19Fix RayShape collision when used with a KinematicBody (Bullet Physics)Daniel Rakos
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-28Fix warnings about wrong member initialization order [-Wreorder]Rémi Verschelde
2018-02-19Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...Andrea Catania
2018-01-24Improved stabilization of ray shape in BulletAndrea Catania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-04Bullet physics engine implementationAndreaCatania