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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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bullet
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godot_ray_world_algorithm.cpp
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Commit message (
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Author
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-03-27
KinematicBody performance and quality improvements
Daniel Rakos
2019-02-20
Fix RayShape collision jitter when used with a RigidBody
Daniel Rakos
2019-02-19
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
Daniel Rakos
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-02-19
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-01-24
Improved stabilization of ray shape in Bullet
Andrea Catania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-04
Bullet physics engine implementation
AndreaCatania