Age | Commit message (Expand) | Author |
---|---|---|
2019-03-27 | KinematicBody performance and quality improvements | Daniel Rakos |
2019-02-20 | Fix RayShape collision jitter when used with a RigidBody | Daniel Rakos |
2019-02-19 | Fix RayShape collision when used with a KinematicBody (Bullet Physics) | Daniel Rakos |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-28 | Fix warnings about wrong member initialization order [-Wreorder] | Rémi Verschelde |
2018-02-19 | Improved ray shape (2D and 3D) by addiing the possibility to act as regular s... | Andrea Catania |
2018-01-24 | Improved stabilization of ray shape in Bullet | Andrea Catania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-11-04 | Bullet physics engine implementation | AndreaCatania |