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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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modules
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bullet
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generic_6dof_joint_bullet.cpp
Age
Commit message (
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-15
Remove Generic6DOFJoint precision property
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-27
Added function to control 6DOF precision
Andrea Catania
2018-11-13
Added angular restitution
Geoffrey Irons
2018-08-27
Fix build after c2a9cb34
Rémi Verschelde
2018-08-26
Added deprecated to joints un/used parameters
Andrea Catania
2018-08-15
Improved 6DOF joint implementation, and removed useless function from cone joint
Andrea Catania
2018-03-16
Implemented interface for bullet joint motors
Geoffrey
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-09
Changed how 6DOF limits works
AndreaCatania
2017-12-09
Fixed joint scale
AndreaCatania
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-04
Bullet physics engine implementation
AndreaCatania