Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-12 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/' | Robin Hübner | |
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-27 | Added function to control 6DOF precision | Andrea Catania | |
2018-11-13 | Added angular restitution | Geoffrey Irons | |
Adding angular and linear springs Added getters | |||
2018-08-27 | Fix build after c2a9cb34 | Rémi Verschelde | |
`return` statements were missing, and those warnings do not need to be behind #ifdefs, they do not expose any deprecated API. | |||
2018-08-26 | Added deprecated to joints un/used parameters | Andrea Catania | |
2018-08-15 | Improved 6DOF joint implementation, and removed useless function from cone joint | Andrea Catania | |
2018-03-16 | Implemented interface for bullet joint motors | Geoffrey | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-09 | Changed how 6DOF limits works | AndreaCatania | |
2017-12-09 | Fixed joint scale | AndreaCatania | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-04 | Bullet physics engine implementation | AndreaCatania | |
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it. |